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Create An Epic 2D Mobile Tile-Matching Game With Unity

Posted By: ELK1nG
Create An Epic 2D Mobile Tile-Matching Game With Unity

Create An Epic 2D Mobile Tile-Matching Game With Unity
Published 11/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.11 GB | Duration: 3h 12m

Gain a new experience in Unity Game Development by creating the Eternal Dungeon

What you'll learn

How to create a tile matching/shooting game with Unity

New coding techniques

How to find and add music and SFX to your game

Get more experience in Unity GameDev

Requirements

Unity 2019-2021

Basic prior knowledge of C#

Basic prior knowledge of Unity

Description

Get a new experience by making a cool dungeon-style 2D mobile game!We both know that to get better at something we need to practice it. Especially if it comes to being a developer we need continuously update our knowledge and gain skills. As in games we need to improve our skills, and level up to continue playing.This course is not a tutorial to teach you how to be a game developer from zero. There are a lot of courses on the Internet that you can take for that goal. Instead, this course is like a mission in a game and is designed to give you a new experience, tools, practice skills, and confidence.This course is created for you if you already have some beginner experience with Unity and C# and understand basic concepts of game development and C# programming.It will give you a good gain in experience and you'll get new practical skills in creating similar tile-matching games.I made it to help you get a level up as a game developer.Don't be afraid of making mistakes.During the course, you will see that mistakes are actually a way to get deeper knowledge & understanding. All we need is to find them and fix them. And get ready to spend more time than it might seem would take and get a lot more experience than it might seem to give.Are you ready for the game?Hope you enjoy the course and feel free to message me or leave your thoughts on the conversation below each lecture!

Overview

Section 1: Introduction

Lecture 1 Communication

Lecture 2 Technical requirements

Section 2: Core Game Mechanics

Lecture 3 Section Introduction

Lecture 4 Core scene setup

Lecture 5 Add Path Creator

Lecture 6 Make balls move

Lecture 7 Spawn balls

Lecture 8 Destroy balls

Lecture 9 Shoot balls

Lecture 10 Add different colors

Lecture 11 Land balls

Lecture 12 Destroy same colors

Lecture 13 Mid-section refactoring!

Lecture 14 Move separate balls back

Lecture 15 Move back & Destroy cycles

Lecture 16 Add special balls

Lecture 17 Add Bomb Type balls

Lecture 18 Add Reverse Type balls

Lecture 19 Add Slow Type balls

Lecture 20 Section-end refactoring & bug fixing

Lecture 21 Section summary

Section 3: Assets Ugrade

Lecture 22 Section introduction

Lecture 23 Add new sprites

Lecture 24 Activated balls sprites

Lecture 25 Shooter active sprite

Lecture 26 Add Music & SFX

Lecture 27 Add path & spawner sprites

Lecture 28 Add destroyer animation

Lecture 29 Section summary

Section 4: Menus & Tracking Progress

Lecture 30 Section introduction

Lecture 31 Main menu

Lecture 32 Pause menu

Lecture 33 Add levels

Lecture 34 Add game over scenario

Lecture 35 Start a new game

Lecture 36 Fix bugs & optimize

Lecture 37 Section summary

Section 5: Final

Lecture 38 Congratulations!

Students that already have some basic experience in making unity games but would like to learn something new