Subcategories

Games and Learning Alliance: Second International Conference

Posted By: DZ123
Games and Learning Alliance: Second International Conference

Alessandro De Gloria, "Games and Learning Alliance: Second International Conference"
English | 2014 | ISBN: 3319121561 | PDF | pages: 416 | 64.9 mb

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

Posted By: ksveta6
Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design by Chris Solarski
2017 | ISBN: 1498781500 | English | 220 pages | PDF | 15 MB

Swift 3 Game Development - Second Edition

Posted By: Grev27
Swift 3 Game Development - Second Edition

Stephen Haney, "Swift 3 Game Development - Second Edition"
English | ISBN: 1787127753 | 2017 | EPUB | 144 pages | 6,8 MB

Mastering SFML Game Development

Posted By: Grev27
Mastering SFML Game Development

Raimondas Pupius, "Mastering SFML Game Development"
English | ISBN: 178646988X | 2017 | EPUB | 291 pages | 6,3 MB

Mastering Oculus Rift Development

Posted By: Grev27
Mastering Oculus Rift Development

Jack Donovan, "Mastering Oculus Rift Development"
English | ISBN: 1786461153 | 2017 | EPUB | 384 pages | 18,5 MB

The Art of Fluid Animation

Posted By: ksveta6
The Art of Fluid Animation

The Art of Fluid Animation by Jos Stam
2015 | ISBN: 1498700209 | English | 279 pages | PDF | 141 MB

Unity Virtual Reality - Volume 1

Posted By: naag
Unity Virtual Reality - Volume 1

Unity Virtual Reality - Volume 1
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours 15M | 606 MB
Genre: eLearning | Language: English

Virtual Reality gives users an immersive 3D gaming experience and Unity 5, along with its stunning 3D animation capabilities, is one of the best choices for game developers to create out-of-the-box Virtual Reality games for different platforms such as Google Cardboard, Oculus Rift, and Samsung Gear VR.

Game Audio Implementation: A Practical Guide Using the Unreal Engine

Posted By: interes
Game Audio Implementation: A Practical Guide Using the Unreal Engine

Game Audio Implementation: A Practical Guide Using the Unreal Engine by Richard Stevens and Dave Raybould
English | 2015 | ISBN: 1138777242 | 486 pages | PDF | 35,3 MB

Essential Skills in Character Rigging

Posted By: interes
Essential Skills in Character Rigging

Essential Skills in Character Rigging by Nicholas B. Zeman
English | 2015 | ISBN: 1482235234 | 224 pages | PDF (conv) | 37,7 MB

Digital Character Development: Theory and Practice, Second Edition

Posted By: interes
Digital Character Development: Theory and Practice, Second Edition

Digital Character Development: Theory and Practice, Second Edition by Rob O'Neill
English | 2015 | ISBN: 1482250772 | 332 pages | PDF | 7,6 MB

Talking to Artists / Talking to Programmers: How to Get Programmers and Artists Communicating

Posted By: nebulae
Talking to Artists / Talking to Programmers: How to Get Programmers and Artists Communicating

Wendy Despain, "Talking to Artists / Talking to Programmers: How to Get Programmers and Artists Communicating"
English | 2017 | ISBN: 1138628824, 149870073X | 152 Pages | True PDF | 2 MB

Becoming a Video Game Artist: From Portfolio Design to Landing the Job

Posted By: interes
Becoming a Video Game Artist: From Portfolio Design to Landing the Job

Becoming a Video Game Artist: From Portfolio Design to Landing the Job by John Pearl
English | 2016 | ISBN: 1138824933, 1138824925 | 247 pages | PDF | 72 MB

Best Internet Links

Posted By: Alex

Clockwork Game Design

Posted By: arundhati
Clockwork Game Design

Keith Burgun, "Clockwork Game Design"
2015 | ISBN-10: 1138798738 | 146 pages | PDF | 2 MB

Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education

Posted By: arundhati
Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education

Sari Gilbert, "Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education"
2015 | ISBN-10: 0415725712, 0415725704 | 334 pages | PDF | 37 MB

iOS Game Programming with Xcode and Cocos2d

Posted By: nebulae
iOS Game Programming with Xcode and Cocos2d

Justin Dike, "iOS Game Programming with Xcode and Cocos2d"
English | ISBN: 0415712696 | 2014 | 512 pages | PDF | 23 MB