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11.11
And here we are in 2017, we decided to start it out with a few major changes. Some of those changes you might like, while others might not please you as much, but there always has to be a trade-off.

Let us begin with the good news. First of all, we would like to thank all the 100k visitors that come to us every day. Second, we would like to list all the changes that were recently made on our website:

  • The script of our website was completely rewritten and renewed, which made the website more stable and quick.

  • All ads were removed from our website. No more banners, pop-ups and pop-under ads.

  • The website is using SSL protocols as we care greatly about security.

  • The website is available through Tor network (The Onion Router) by using this link: http://avaxhome5lcpcok5.onion/ or via TOR proxy http://avaxhome5lcpcok5.onion.to/

Now, we’d like to mention some of the unpleasant changes that will befall our users. As you might have noticed, we are now using a new file hosting website - IcerBox.com. From this day forward, all files can be downloaded from premium accounts only.

Do you look at life seeing a half-full or a half-empty glass of water? What we’re getting at is that you can look at this change as a mandatory fee for downloading files or you can view it as a crowdfunding of your favorite project!

Cheers to everyone! We hope that you’ll be with us for years to come!

GET STARTED NOW!

Gaming, Simulations and Society: Research Scope and Perspective

Posted By: tanas.olesya
Gaming, Simulations and Society: Research Scope and Perspective

Gaming, Simulations and Society: Research Scope and Perspective by R. Shiratori
English | 17 Sept. 2004 | ISBN: 4431223088 | 320 Pages | PDF | 5 MB

This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming.

Chris Crawford on Game Design [Repost]

Posted By: tanas.olesya
Chris Crawford on Game Design [Repost]

Chris Crawford on Game Design by Chris Crawford
English | 18 Jun. 2003 | ISBN: 0131460994 | 504 Pages | CHM | 2 MB

Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today.

Multi-Threaded Game Engine Design [Repost]

Posted By: tanas.olesya
Multi-Threaded Game Engine Design [Repost]

Multi-Threaded Game Engine Design by HARBOUR
English | 18 Sept. 2010 | ISBN: 1435454170 | 593 Pages | PDF | 9 MB

MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance.

Software Engineering for Game Developers [Repost]

Posted By: tanas.olesya
Software Engineering for Game Developers [Repost]

Software Engineering for Game Developers by John Flynt
English | 8 Dec. 2004 | ISBN: 1592001556 | 890 Pages | PDF | 24 MB

Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development.

Test Drive Blender: A Starter Manual for New Users

Posted By: Underaglassmoon
Test Drive Blender: A Starter Manual for New Users

Test Drive Blender: A Starter Manual for New Users
Wiley-VCH | English | December 2016 | ISBN-10: 1138628794 | 232 pages | PDF | 23.09 mb

by John M. Blain (Author)

Thinking Animation [Repost]

Posted By: tanas.olesya
Thinking Animation [Repost]

Thinking Animation: Bridging the Path Between 2d and CG by Angie Jones
English | 16 Jun. 2006 | ISBN: 1598632604 | 368 Pages | PDF | 15 MB

Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today.

Invent Your Own Computer Games with Python

Posted By: AlenMiler
Invent Your Own Computer Games with Python

Invent Your Own Computer Games with Python by Al Sweigart
English | 13 Jan. 2017 | ISBN: 1593277954 | 376 Pages | AZW3/MOBI/EPUB/PDF (conv) | 25.88 MB

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language–even if you've never programmed before!

Best Internet Links

Posted By: Alex

Beginning OpenGL Game Programming [Repost]

Posted By: tanas.olesya
Beginning OpenGL Game Programming [Repost]

Beginning OpenGL Game Programming by Luke Benstead
English | 23 Apr. 2009 | ISBN: 159863528X | 319 Pages | PDF | 2 MB

"Beginning OpenGL, Second Edition" provides an easy-to-understand introduction to OpenGL, introducing all the basic elements of OpenGL used in game development as they apply to games.

Femme digitale. 3D-Charaktere modellieren und in Szene setzen [Repost]

Posted By: tanas.olesya
Femme digitale. 3D-Charaktere modellieren und in Szene setzen [Repost]

Femme digitale. 3D-Charaktere modellieren und in Szene setzen by Arndt von Koenigsmarck
German | 2006 | ISBN: 3827323657 | 317 Pages | PDF | 40 MB

AI Game Engine Programming [Repost]

Posted By: tanas.olesya
AI Game Engine Programming [Repost]

AI Game Engine Programming by Brian Schwab
English | 23 Sept. 2004 | ISBN: 1584503440 | 622 Pages | PDF | 76 MB

AI Game Engine Programming is written for all levels of game AI developers who wish to further their knowledge of the myriad AI engines used in various genres.

Introducing Maya 2011+ CD [Repost]

Posted By: tanas.olesya
Introducing Maya 2011+ CD [Repost]

Introducing Maya 2011+ CD by Dariush Derakhshani
English | 28 May 2010 | ISBN: 0470502169 | 675 Pages | PDF | 18/173 MB

A practical, step–by–step guide to Maya 2011

Panda3D 1.7 Game Developer's Cookbook [Repost]

Posted By: tanas.olesya
Panda3D 1.7 Game Developer's Cookbook [Repost]

Panda3D 1.7 Game Developer's Cookbook + Code by Christoph Lang
English | 23 Mar. 2011 | ISBN: 1849512922 | 336 Pages | PDF | 16 MB

Mastering LibGDX Game Development (Repost)

Posted By: insetes
Mastering LibGDX Game Development (Repost)

Mastering LibGDX Game Development By Patrick Hoey
2015 | 420 Pages | ISBN: 1785289365 | PDF | 29 MB

Game Development with Unity 5 (Updated)

Posted By: ParRus
Game Development with Unity 5 (Updated)

Game Development with Unity 5
WEBRip | English | MP4 + Project files | 1920 x 1080 | AVC ~1394 kbps | 29.970 fps
AAC | 59 Kbps | 48.0 KHz | 2 channels | 12:20:44 | 5.71 GB
Genre: Video Tutorial

Game development is an ever changing, constantly improving, and highly dynamic area to work in. Things are on the move constantly, and if you’re not careful you can get left behind. That’s why it’s important to keep your skills at the top level and to familiarise yourself with the latest tools and programs out there. This course will do just that by getting you up to speed with Unity5, the newest version of one of the industry’s leading development engines.

Unity 2D Course 2016 Demo Create A Mobile Platformer Menu

Posted By: naag
Unity 2D Course 2016 Demo Create A Mobile Platformer Menu

Unity 2D Course 2016 Demo Create A Mobile Platformer Menu
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1 Hours | Lec: 16 | 230 MB
Genre: eLearning | Language: English

This course shows you step by step process of building an attractive yet simple menu for your 2d mobile game using Unity