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Game Physics Cookbook

Posted By: AlenMiler
Game Physics Cookbook

Game Physics Cookbook by Gabor Szauer
English | 24 Mar. 2017 | ASIN: B01MDLX5PH | 480 Pages | AZW3 | 13.2 MB

Level Design: Processes and Experiences

Posted By: AlenMiler
Level Design: Processes and Experiences

Level Design: Processes and Experiences by Christopher W. Totten
English | 18 Jan. 2017 | ISBN: 1138628808, 1498745059 | 408 Pages | PDF | 10.92 MB

Learn 2D Game Development with C#: For iOS, Android, Windows Phone, Playstation Mobile and More (repost)

Posted By: hill0
Learn 2D Game Development with C#: For iOS, Android, Windows Phone, Playstation Mobile and More (repost)

Learn 2D Game Development with C#: For iOS, Android, Windows Phone, Playstation Mobile and More (Expert's Voice in Game Development) by Kelvin Sung
English | 19 Dec. 2013 | ISBN: 143026604X | 292 Pages | PDF (True) | 5.29 MB

2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game.

A Beginner's Guide to 2D Puzzle Games with Unity: Create 2D Puzzle Games and Learn to Code in the Process

Posted By: AlenMiler
A Beginner's Guide to 2D Puzzle Games with Unity: Create 2D Puzzle Games and Learn to Code in the Process

A Beginner's Guide to 2D Puzzle Games with Unity: Create 2D Puzzle Games and Learn to Code in the Process by Patrick Felicia
English | 17 Mar. 2017 | ASIN: B06XQR7SD4 | 201 Pages | AZW3 | 4.06 MB

Vulkan API Programmierung - Vektoren und Matrizen, Beleuchtung, GLSL Shader, Post Processing

Posted By: AlenMiler
Vulkan API Programmierung - Vektoren und Matrizen, Beleuchtung, GLSL Shader, Post Processing

Vulkan API Programmierung - Vektoren und Matrizen, Beleuchtung, GLSL Shader, Post Processing by Alexander Rudolph
German | 20 Mar. 2017 | ASIN: B06XS7BLSY | 901 Pages | AZW3 | 2.56 MB

Le grand livre de Lego Mindstorms EV3: Apprenez à programmer en vous amusant de 9 à 99 ans

Posted By: AlenMiler
Le grand livre de Lego Mindstorms EV3: Apprenez à programmer en vous amusant de 9 à 99 ans

Le grand livre de Lego Mindstorms EV3: Apprenez à programmer en vous amusant de 9 à 99 ans (Pour les kids) by Laurens Valk
French | 23 Mar. 2017 | ASIN: B06XSXFKQB | 370 Pages | AZW3 | 49.19 MB

Beginning Android C++ Game Development (repost)

Posted By: hill0
Beginning Android C++ Game Development (repost)

Beginning Android C++ Game Development (Beginning Apress) by Bruce Sutherland
English | 23 Aug. 2013 | ISBN: 1430258306 | 316 Pages | PDF (True) | 2.82 MB

Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner.

Handbook of Digital Games and Entertainment Technologies

Posted By: AvaxGenius
Handbook of Digital Games and Entertainment Technologies

Handbook of Digital Games and Entertainment Technologies By Ryohei Nakatsu, Matthias Rauterberg, Paolo Ciancarini
English | EPUB | 2017 | 1362 Pages | ISBN : 9814560499 | 18.67 MB

The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology.

History of Digital Games: Developments in Art, Design and Interaction

Posted By: AlenMiler
History of Digital Games: Developments in Art, Design and Interaction

History of Digital Games: Developments in Art, Design and Interaction by Andrew Williams
English | 12 Apr. 2017 | ISBN: 113888555X, 1138885533 | 271 Pages | PDF | 6.21 MB

Procedural Content Generation for C++ Game Development

Posted By: readerXXI
Procedural Content Generation for C++ Game Development

Procedural Content Generation for C++ Game Development
by Dale Green
English | 2016 | ISBN: 1785886711 | 301 Pages | PDF | 5.89 MB

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library.

How to Cheat in Blender 2.7x

Posted By: hill0
How to Cheat in Blender 2.7x

How to Cheat in Blender 2.7x by Alan Thorn
English | 22 May 2017 | ISBN: 1498764517 | 279 Pages | PDF | 34.07 MB

Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow.

Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers

Posted By: hill0
Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers

Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers by Aaron Marks
English | 14 Apr. 2017 | ISBN: 1138628859 | 569 Pages | PDF | 11.13 MB

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry.

Beginning Android Games

Posted By: Sangviniy
Beginning Android Games

Beginning Android Games by Mario Zechner
English | Sep. 1, 2011 | ISBN: 1430230444 | 688 Pages | PDF | 14.47 MB

Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games.

Learning C# by Developing Games with Unity 5.x - Second Edition

Posted By: readerXXI
Learning C# by Developing Games with Unity 5.x - Second Edition

Learning C# by Developing Games with Unity 5.x - Second Edition
by Greg Lukosek
English | 2016 | ISBN: 1785287591 | 230 Pages | PDF | 5.36 MB

Develop your first interactive 2D platformer game by learning the fundamentals of C#.

Game Hacking: Developing Autonomous Bots for Online Games

Posted By: libr
Game Hacking: Developing Autonomous Bots for Online Games

Game Hacking: Developing Autonomous Bots for Online Games by Nick Cano
English | 2016 | ISBN: 1593276699 | 304 pages | EPUB | 19,7 MB