Game Institute "Graphics Programming with DirectX 9 - Module I
Game Institute | No ISBN | 2005 Year | PDF | 25 Mb | 1059 Pages
In Part I of this series you will explore the fundamentals of 3D graphics rendering. The focus throughout these early lessons is on the core features of the DirectX 9 fixed-function rendering pipeline. This includes loading and drawing geometric objects, the use of lighting and textures to provide scene detail, developing camera systems for viewing simulation environments in real-time, and using alpha components for controlling object transparency to produce effects like glass and water.
links:
http://rapidshare.de/files/23972702/GI.Graphics.Programming.DirectX9ModuleI.part1.rar
http://rapidshare.de/files/23972847/GI.Graphics.Programming.DirectX9ModuleI.part2.rar
http://rapidshare.de/files/23972959/GI.Graphics.Programming.DirectX9ModuleI.part3.rar
http://rapidshare.de/files/23973130/GI.Graphics.Programming.DirectX9ModuleI.part4.rar
http://rapidshare.de/files/23973176/GI.Graphics.Programming.DirectX9ModuleI.part5.rar
~25Mb
See also:
C++ Programming for Game Developers - Module I
http://www.avaxhome.ws/ebooks/english/cpp-programming-for-game-developers-module-ii.html
C++ Programming for Game Developers - Module I
http://www.avaxhome.ws/ebooks/english/cpp-programming-for-game-developers-module-i.html
Graphics Programming with DirectX 9 - Module II
http://www.avaxhome.ws/ebooks/english/graphics-programming-with-directx-9-module-ii.html