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Augmented Cognition (Repost)

Posted By: AvaxGenius
Augmented Cognition (Repost)

Augmented Cognition: 13th International Conference, AC 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings by Dylan D. Schmorrow, Cali M. Fidopiastis
English | PDF | 2019 | 669 Pages | ISBN : 303022418X | 45.7 MB

This book constitutes the refereed proceedings of the 13th International Conference on Augmented Cognition, AC 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July, 2019.

Collectif, "The Legend of Zelda: Art & Artifacts"

Posted By: TimMa
Collectif, "The Legend of Zelda: Art & Artifacts"

Collectif, "The Legend of Zelda: Art & Artifacts"
2017 | ISBN: 1506703356 | English | PDF | 427 pages | 309.6 MB

The Legend of Zelda™: Art and Artifacts contains over four hundred pages of fully realized illustrations from the entire thirty-year history of The Legend of Zelda™ including artwork from the upcoming The Legend of Zelda™: Breath of the Wild! Every masterwork is printed on high-quality paper in an oversized format so you can immerse yourself in the fine details of each piece. This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! …

Collectif, "The Art of the Mass Effect Trilogy: Expanded Edition"

Posted By: TimMa
Collectif, "The Art of the Mass Effect Trilogy: Expanded Edition"

Collectif, "The Art of the Mass Effect Trilogy: Expanded Edition"
2021 | ISBN: 150672163X | English | PDF | 264 pages | 212.8 MB

Expanded with never before seen works of art, this new edition delves deeper than ever into the sci-fi saga that changed video games forever.
Contains extensive new material from the DLCs for all three games–including the award-winning "Lair of the Shadow Broker" from Mass Effect 2 and the fan-favorite "Citadel" from Mass Effect 3. …

Half-Real: Video Games between Real Rules and Fictional Worlds

Posted By: l3ivo
Half-Real: Video Games between Real Rules and Fictional Worlds

Jesper Juul, "Half-Real: Video Games between Real Rules and Fictional Worlds"
English | 2011 | ISBN: 0262101106, 0262516519 | 248 pages | EPUB | 5.3 MB

Advances in Computer Games

Posted By: AvaxGenius
Advances in Computer Games

Advances in Computer Games: 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers by Tristan Cazenave
English | PDF | 2020 | 194 Pages | ISBN : 3030658821 | 23.4 MB

This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019.

The Art of Final Fantasy IX

Posted By: l3ivo
The Art of Final Fantasy IX

Dan Birlew, "The Art of Final Fantasy IX"
English | 2000 | ISBN: 0744000505 | 166 pages | PDF | 13.42 MB

Game On!: Gamification, Gameful Design, and the Rise of the Gamer Educator

Posted By: l3ivo
Game On!: Gamification, Gameful Design, and the Rise of the Gamer Educator

Kevin Bell, "Game On!: Gamification, Gameful Design, and the Rise of the Gamer Educator"
English | 2017 | ISBN: 1421423960 | 216 pages | EPUB | 11.1 MB

The Art of Battlefield V

Posted By: silva1410
The Art of Battlefield V

The Art of Battlefield V
By DICE
English | November 20, 2018 | ISBN-10: 1506710085 | 200 pages | PDF | 56 MB