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Human Computation

Posted By: AvaxGenius
Human Computation

Human Computation by Edith Law
English | PDF(True) | 2011 | 123 Pages | ISBN : 1608455165 | 3.05 MB

Human computation is a new and evolving research area that centers around harnessing human intelligence to solve computational problems that are beyond the scope of existing Artificial Intelligence (AI) algorithms. With the growth of the Web, human computation systems can now leverage the abilities of an unprecedented number of people via the Web to perform complex computation. There are various genres of human computation applications that exist today. Games with a purpose (e.g., the ESP Game) specifically target online gamers who generate useful data (e.g., image tags) while playing an enjoyable game. Crowdsourcing marketplaces (e.g., Amazon Mechanical Turk) are human computation systems that coordinate workers to perform tasks in exchange for monetary rewards. In identity verification tasks, users perform computation in order to gain access to some online content; an example is reCAPTCHA, which leverages millions of users who solve CAPTCHAs every day to correct words in books that optical character recognition (OCR) programs fail to recognize with certainty.

Intelligent Robotics and Applications (Repost)

Posted By: AvaxGenius
Intelligent Robotics and Applications (Repost)

Intelligent Robotics and Applications: 10th International Conference, ICIRA 2017, Wuhan, China, August 16–18, 2017, Proceedings, Part II by YongAn Huang, Hao Wu, Honghai Liu, Zhouping Yin
English | PDF | 2017 | 919 Pages | ISBN : 3319652915 | 122.9 MB

The three volume set LNAI 10462, LNAI 10463, and LNAI 10464 constitutes the refereed proceedings of the 10th International Conference on Intelligent Robotics and Applications, ICIRA 2017, held in Wuhan, China, in August 2017.
The 235 papers presented in the three volumes were carefully reviewed and selected from 310 submissions. The papers in this second volume of the set are organized in topical sections on industrial robot and robot manufacturing; mechanism and parallel robotics; machine and robot vision; robot grasping and control.

Informatics in Schools. Rethinking Computing Education

Posted By: AvaxGenius
Informatics in Schools. Rethinking Computing Education

Informatics in Schools. Rethinking Computing Education: 14th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2021, Virtual Event, November 3–5, 2021, Proceedings by Erik Barendsen
English | EPUB | 2021 | 166 Pages | ISBN : 3030902277 | 10.7 MB

This book constitutes the proceedings of the 14th International Conference on Informatics in Schools: Situation, Evolution and Perspectives, ISSEP 2021, held in Nijmegen, The Netherlands, in November 2020. Due to COVID-19 related travelling restrictions the conference had to be switched to online format.
The 12 full papers presented were carefully reviewed and selected from 29 submissions. They are organized in topical sections named: Fostering Computational Thinking, Programming Education, Advancing Computing Education, and Teachers’ Professional Development.

Informatics in Schools. Rethinking Computing Education

Posted By: AvaxGenius
Informatics in Schools. Rethinking Computing Education

Informatics in Schools. Rethinking Computing Education: 14th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2021, Virtual Event, November 3–5, 2021, Proceedings by Erik Barendsen
English | PDF | 2021 | 166 Pages | ISBN : 3030902277 | 8.2 MB

This book constitutes the proceedings of the 14th International Conference on Informatics in Schools: Situation, Evolution and Perspectives, ISSEP 2021, held in Nijmegen, The Netherlands, in November 2020. Due to COVID-19 related travelling restrictions the conference had to be switched to online format.