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Automata and Computability

Posted By: AvaxGenius
Automata and Computability

Automata and Computability by Dexter C. Kozen
English | PDF | 1997 | 407 Pages | ISBN : 0387949070 | 23.5 MB

The aim of this textbook is to provide undergraduate students with an introduction to the basic theoretical models of computability, and to develop some of the model's rich and varied structure. Students who have already some experience with elementary discrete mathematics will find this a well-paced first course, and a number of supplementary chapters introduce more advanced concepts.

Hypercomputation: Computing Beyond the Church-Turing Barrier

Posted By: AvaxGenius
Hypercomputation: Computing Beyond the Church-Turing Barrier

Hypercomputation: Computing Beyond the Church-Turing Barrier by Apostolos Syropoulos
English | PDF | 2008 | 253 Pages | ISBN : 0387308865 | 2.3 MB

Hypercomputation is a relatively new theory of computation which treats computing methods and devices that transcend the Church-Turing thesis. This book will provide a thorough description of the field of hypercomputation, covering all attempts at devising conceptual hypermachines and all new promising computational paradigms that may eventually lead to the construction of a hypermachine.

Quantum Computing

Posted By: AvaxGenius
Quantum Computing

Quantum Computing by Mika Hirvensalo
English | PDF | 2001 | 199 Pages | ISBN : 3662044633 | 15.3 MB

The twentieth century witnessed the birth of revolutionary ideas in the phys­ ical sciences. These ideas began to shake the traditional view of the universe dating back to the days of Newton, even to the days of Galileo. Albert Ein­ stein is usually identified as the creator of the relativity theory, a theory that is used to model the behavior of the huge macrosystems of astronomy.

Game of Life Cellular Automata (Repost)

Posted By: AvaxGenius
Game of Life Cellular Automata (Repost)

Game of Life Cellular Automata by Andrew Adamatzky
English | PDF | 2010 | 576 Pages | ISBN : 1849962162 | 25.7 MB

In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells’ states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours.