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Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Posted By: AvaxGenius
Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

Mega Drive/Genesis Architecture: New techniques of composition

Posted By: hill0
Mega Drive/Genesis Architecture: New techniques of composition

Mega Drive/Genesis Architecture: New techniques of composition
English | 2022 | ASIN : B0B85MZJGL | 62 Pages | EPUB | 2 MB

EarthBound

Posted By: l3ivo
EarthBound

Ken Baumann, "EarthBound"
English | 2014 | ISBN: 194053500X | 208 pages | PDF | 0.92 MB

HCI in Games : 5th International Conference, HCI-Games 2023, Part II

Posted By: readerXXI
HCI in Games : 5th International Conference, HCI-Games 2023, Part II

HCI in Games : 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II
by Xiaowen Fang
English | 2023 | ISBN: 303135978X | 360 Pages | True ePUB | 44 MB

Making "Hidden Objects" Browser Games

Posted By: readerXXI
Making "Hidden Objects" Browser Games

Making "Hidden Objects" Browser Games : Creating "Find-the-Difference" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
by Stephen Gose
English | 2021 | ASIN: B08KYSFD9D | 163 Pages | PDF/ePUB (True) | 11.5 MB

Computer Coding Projects for Kids: A unique step-by-step visual guide, from binary code to building games

Posted By: First1
Computer Coding Projects for Kids: A unique step-by-step visual guide, from binary code to building games

Computer Coding Projects for Kids: A unique step-by-step visual guide, from binary code to building games by Carol Vorderman
English | August 1st, 2019 | ISBN: 0241317762 | 224 pages | True EPUB | 29.08 MB

Techy kids will getting to grips with Scratch 3.0 using this beginner's guide to coding. Difficult coding concepts become easy and fun to understand as budding programmers build their own projects using Scratch 3.0, the latest software from the world's most popular programming language for beginners.

Computer Coding for Kids: A unique step-by-step visual guide, from binary code to building games

Posted By: First1
Computer Coding for Kids: A unique step-by-step visual guide, from binary code to building games

Computer Coding for Kids: A unique step-by-step visual guide, from binary code to building games by Carol Vorderman
English | August 1st, 2019 | ISBN: 0241317738 | 224 pages | True EPUB | 22.42 MB

Don't just play computer games - help children build them with your own home computer!

Maxon Cinema 4D 2023: Modeling Essentials

Posted By: GFX_MAN
Maxon Cinema 4D 2023: Modeling Essentials

Maxon Cinema 4D 2023: Modeling Essentials
English | 2023 | ISBN: 9798215657256 | 403 pages | True EPUB | 57.09 MB

The MAXON Cinema 4D 2023: Modeling Essentials book provides a detailed, step-by-step guide on how to create 3D models using Cinema 4D 2023. It is an excellent resource for individuals with varying levels of experience, including those transitioning from other software to Cinema 4D. This guide is designed to assist readers in getting started with modeling in Cinema 4D by teaching them essential concepts and techniques related to 3D modeling. By applying these skills, readers can produce hard-surfaced objects for their projects. Furthermore, the book covers the OpenVDB-based Volume Builder and Volume Mesher functions of Cinema 4D, which enable users to develop complex models by utilizing boolean-type operations such as adding and subtracting basic shapes.

Beyond Deep Blue: Chess in the Stratosphere

Posted By: AvaxGenius
Beyond Deep Blue: Chess in the Stratosphere

Beyond Deep Blue: Chess in the Stratosphere by Monty Newborn
English | PDF(True) | 2011 | 290 Pages | ISBN : 0857293400 | 23.07 MB

More than a decade has passed since IBM’s Deep Blue computer stunned the world by defeating Garry Kasparov, the world chess champion at that time. Following Deep Blue’s retirement, there has been a succession of better and better chess playing computers, or chess engines, and today there is little question that the world’s best engines are stronger at the game than the world’s best human players.

Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Posted By: AvaxGenius
Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

The Making of Tomb Raider

Posted By: readerXXI
The Making of Tomb Raider

The Making of Tomb Raider
by Daryl Baxter
English | 2021 | ISBN: 1399002058 | 146 Pages | True PDF | 84 MB

Unity 2018 Artificial Intelligence Cookbook, 2nd Edition

Posted By: readerXXI
Unity 2018 Artificial Intelligence Cookbook, 2nd Edition

Unity 2018 Artificial Intelligence Cookbook : Over 90 Recipes to Build and Customize AI Entities for Your Games with Unity, 2nd Edition
by Jorge Palacios
English | 2018 | ISBN: 1788626176 | 327 Pages | PDF/ePUB (True) | 6 MB

Dynamic Story Scripting with the ink Scripting Language [Repost]

Posted By: readerXXI
Dynamic Story Scripting with the ink Scripting Language [Repost]

Dynamic Story Scripting with the ink Scripting Language :
Create dialogue and procedural storytelling systems for Unity projects

by Daniel Cox
English | 2021 | ISBN: 1801819327 | 272 Pages | PDF/ePUB (True) | 7.3 MB

Handbook of Augmented Reality

Posted By: AvaxGenius
Handbook of Augmented Reality

Handbook of Augmented Reality by Borko Furht
English | PDF | 2011 | 752 Pages | ISBN : 1461400635 | 23.1 MB

Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field.

Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Posted By: AvaxGenius
Augmented Reality Games II: The Gamification of Education, Medicine and Art (Repost)

Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.