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The Secret To Smoother Gameplay With Unity Ai!

Posted By: ELK1nG
The Secret To Smoother Gameplay With Unity Ai!

The Secret To Smoother Gameplay With Unity Ai!
Last updated 4/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.29 GB | Duration: 7h 51m

Steer, flee, avoid! Anything is possible with Steering Behavior. Make a spaceship game with artificial intelligence & C#

What you'll learn
Learn to code for game development in Unity C#
Learn to make game elements behave like real-life beings
Learn cutting-edge tools that will put you ahead of other game development!
Your on-screen agents will move more smoothly than ever before.
Learn everything you need to know to start using Steering Behaviors in your own games.
Explore path following behaviors for the Unity game engine
Requirements
Unity 2017.3 or higher
Description
Welcome to our Steering Behaviors course for Unity game development. Implement realistic agent movement while making a 2D Unity game! In this course you will learn one of many aspects of artificial intelligence. This course was funded by a wildly successful KickstarterYou will learn to make game elements behave like real-life beings. Your on-screen agents will move more smoothly than ever before.Make and code a better game.How can you make game characters move with realism, intelligence and little effort from you? Enroll in this course to learn everything you need to know to start using Steering Behaviors in your own games.With Steering Behaviors enemies and players alike will follow automatic paths or seek pre-set positions in a smooth manner. These cool game behaviors allow characters to take smooth turns, slow down, speed up - you name it. Unity Steering Behaviors handle steering and movement.We will use this behavior by making a minimalistic game where you must dodge enemies for as long as you can. Sign up now for this course.Learn by doing in this practical course.You will make a colorful 2D space dodger game where you play as a simple spaceship gliding around a level. Explore path following behaviors for the Unity 2017.3 game engine. Steer, flee, avoid obstacles, follow the leader and more.The possibilities are endless.Your instructor Glauco Pires has a decade's experience in game development. He makes games in Unity, Unreal, and HTML languages. He works with languages like C#, C++, and JavaScript.straightforward coding skillsclean development techniquesthoughtful developer adviceWith Glauco you will learn to make games in the most efficient and cleanest way possible.Why you need artificial intelligence in gamesWith artificial intelligence, you can make your games more…complexrandominterestingvaluable…without putting in more effort thanks to algorithms.Old games - the very first computer games - were simple and straightforward.These days, you must make more complex games. Players want to believe they are playing against something complex, something lifelike.Enroll nowThis course's topic is bulletproof knowledge. Learn to be a technical and creative thinker. Glauco is an innovative instructor who gets great reviews.This offer won't last forever – sign up now to meet Glauco

Overview

Section 1: Gameplay

Lecture 1 Gameplay

Section 2: Unity Intro

Lecture 2 Have Unity experience? Jump to Section 6!

Lecture 3 Unity Intro

Lecture 4 Unity Editor

Lecture 5 Moving a Cube

Lecture 6 Materials

Lecture 7 Lights

Lecture 8 Particle System

Lecture 9 Applying Physics

Lecture 10 Asset Store

Section 3: C# Coding - Unity Intro

Lecture 11 C# Coding Intro

Lecture 12 Variables

Lecture 13 Methods

Lecture 14 If Blocks

Lecture 15 Loops

Section 4: Inputs - Unity Intro

Lecture 16 Inputs Intro

Lecture 17 Key Presses

Lecture 18 Moving a Player

Lecture 19 Jumping

Lecture 20 Moving Forward

Lecture 21 Cycling Cameras

Section 5: Prefabs - Unity Intro

Lecture 22 Section Intro

Lecture 23 Prefabs Intro

Lecture 24 FAQ on Instantiating Objects

Lecture 25 Random Angles

Lecture 26 FAQ on Destroying Objects

Lecture 27 Explosion Effects

Lecture 28 Adding Explosion Effects

Section 6: 2D Game with Steering Behaviors AI

Lecture 29 (Files) Source Code and Art Assets

Lecture 30 Steering Behaviors Introduction

Lecture 31 Project Setup

Lecture 32 Adding Game Backgrounds

Lecture 33 Creating Spaceship

Lecture 34 Rotating Player

Lecture 35 Smooth Rotations

Lecture 36 Camera Follow

Lecture 37 Asteroid Belt

Lecture 38 Modularizing Rotation

Lecture 39 Steering Behavior Wander

Lecture 40 Steering Behavior Seek

Lecture 41 Steering Behavior Arrival

Lecture 42 Steering Behavior Flee

Lecture 43 Steering Behaviors Pursuit And Evade

Lecture 44 Steering Behavior Path Following

Lecture 45 Path Following (Continued)

Lecture 46 Steering Behavior Follow Leader

Lecture 47 Steering Behavior Separation

Lecture 48 Destroying Player

Lecture 49 Explosion Animation

Lecture 50 Interface and Game Flow

Lecture 51 Adding Audio to Game

Lecture 52 Conclusion and Challenge

Lecture 53 Please rate this course

Lecture 54 Bonus Lecture

Take this course if you want to be a game developer with unique skills,Take this course if you want to make games with smart automated features