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Learning and Collaboration Technologies: Games and Virtual Environments for Learning

Posted By: AvaxGenius
Learning and Collaboration Technologies: Games and Virtual Environments for Learning

Learning and Collaboration Technologies: Games and Virtual Environments for Learning: 8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II by Panayiotis Zaphiris
English | PDF | 2022 | 359 Pages | ISBN : 3030779424 | 30.3 MB

This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of LCT 2021, Part II, focus on Games and Gamification in Learning; Chatbots in Learning; AR, VR and Robots in Learning.
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