Reo Prendergrast of Blizzard Entertainment will show the creation of detailed environment assets, both organic and hard surface. In this class Reo Prendergast will walk you through his process for creating highly detailed organic and hard surface environment assets. Reo will explain his concept design and layout process, then show his process for creating clean, detailed meshes. Reo will also cover his sculpting process in Mudbox.
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Parts of archive: 01 | 02
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Thematic folders. Regular Additions. Full and Completely Understandable names of content:
*0-day Soft MacOSX (13 Gb)* || *0-day Soft Win (66 Gb)* || *Plugins (7 Gb)* || *Video Tutorials (420 Gb)*
*Fonts* || *Lynda's courses (111 Gb)* || *Artbooks (23 Gb)* || *Manga books (8 Gb)*
Parts of archive: 01 | 02
––––––––
Thematic folders. Regular Additions. Full and Completely Understandable names of content:
*0-day Soft MacOSX (13 Gb)* || *0-day Soft Win (66 Gb)* || *Plugins (7 Gb)* || *Video Tutorials (420 Gb)*
*Fonts* || *Lynda's courses (111 Gb)* || *Artbooks (23 Gb)* || *Manga books (8 Gb)*