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The Foundry Mari 1.3v1 (64bit) with Training Resources

Posted By: scutter
The Foundry Mari 1.3v1 (64bit) with Training Resources

The Foundry Mari 1.3v1 with Training Resources | 4.4 Gb

MARI allows artists to concentrate on painting detailed, multi-layered textures directly onto 3D models in a fluid and natural way. MARI was originally conceived at Weta Digital, because no existing commercial product could handle the complex, highly detailed look development work required by films such as District 9 and Avatar.

About The Foundry Visionmongers Ltd

Established in 1996, The Foundry is a world-leading innovator of visual effects and image processing technologies that boost productivity in motion picture and video post-production. The company is led by CEO Bill Collis and a management team which still includes the original founders. The Foundry is backed by The Carlyle Group with a substantial portion still owned by the staff. This rapidly growing UK company has over 110 employees distributed between the company's London headquarters and Los Angeles offices.
The Foundry has a well-established client base that includes leading visual effects facilities worldwide, such as Warner Bros, The Moving Picture Company, Weta Digital, Framestore, Sony Pictures Imageworks and Digital Domain. It is at the cutting edge of software development, marketing and sales for visual effects compositing.

About The Foundry Mari

MARI has been designed by artists to give them immediate feedback, in context, working with multiple interacting models from any angle and in animated motion. MARI's responsive creative toolset allows painting to be completed in a single application, reducing the need to export, paint in 2D and re-import.

MARI | Features

- UV-less workflow that gives the ability to adjust texture size on a per-face level allowing for near-limitless detail
- Fully customisable brush engine
- 'Paint through' and 'clone from' between layers and textures (including 'clone from' on-surface)
- 'Slurp' brush for smearing and dragging texture
- Paint canvas transform, grid warp and free-form 'pin' warp
- Blur and sharpen, including on-surface, multiple UV patches simultaneously
- Advanced 'healing' brush for seam removal and duplication of texture detail

Environment

- Filters with real-time preview
- Advanced channel masking engine, including mask painting, surface falloff, masking one channel to another, and by depth
- Supports customisable real-time 3D shader preview (e.g. specular highlights, displacement preview via bump mapping, ambient occlusion, layer blending modes, colour correction and more
- Customisable tool 'shelves' for brushes, colours, reference images, sharable between artist and projects
- Floating point, 16 bit or 8 bit channels
- All painting and shading tools are available in 3D projection paint mode and 'flat' UV paint mode
- Background plates for reference
- Imports multiple camera moves through which the model can be viewed
- Spherical environment mapping to simulate a shiny reflective surface
- Tiled textures with masking to quickly cover large areas on models

Models

- obj model format support
- Multiple objects, versions (e.g. high res or in key character poses), instances, with or without baked animation
- Interactively handles very large 3D model data sets, scaling to over 1 million polygons for a single topology or mesh
- Supports large textures up to 32K x 32K pixels
- Handles thousands of textures per model, over many channels
- Seamlessly supports hundreds of UV texture patches
- Handles animated geometry and animated textures
- Isolate, select, mask and hide geometry per patch and face
- Customisable lighting and rendering modes
- Massive geometry and texture data sets not limited by the amount of RAM
- Dynamic tessellation shader that can preview displacement maps on geometry in real-time

Workflow

- High quality turntable rendering
- Flatten and round-trip projected textures for modifying externally (for example in NUKE or Adobe© Photoshop©)
- Open and extensible approach to UI, geometry, camera, shading, and supporting light and texture exchange
- Import and export as background tasks, allowing the artist to continue painting
- Embedded web browser for quick access to community forum
- Fully featured and open playtime colour management system
- Filters with real time preview and fully featured colour correction
- Save states for textures to have multiple versions that can be reverted back to later

New Features

Ptex


In addition to working with traditional UV maps, Mari also supports Ptex. With Ptex, UV patches are no longer a valid concept since there are no explicit UVs associated with the model. As a result, UV patches have been replaced with a UV atlas of Ptex faces.
Currently, Ptex support in Mari includes:

- Starting a new project with either an .obj, or a .ptx file (containing geometry metadata).
- Optionally assigning each surface defined in the .obj file its own Ptex layout.
- Polygons of arbitrary size and shape in .obj files.
- Specifying uniform, or worldspace texel density texture resolutions of faces.
- Painting onto Ptex geometry in 3D views.
- Resizing selected Ptex face textures from 1x1 (2x2 for triangles) all the way up to 8192x8192.
- Creating new channels that share Ptex face texture resolutions.
- Exporting a channel to a .ptx file, with the option to include geometry metadata and face/edge adjacency information.
- Importing .ptx files into existing compatible channels.
- Baking a custom shader into a Ptex channel.
- Python bindings for Ptex project creation, per face operations, and import/export functionality. Please refer to the Python HTML documentation under Python > API for further information.

More info: http://thefoundry.s3.amazonaws.com

Includes:

Mari1.3v1-win-x86-release-64.exe - Install

Training resources:

- Product Tours - video tours of MARI's features (Video: MPEG4 Video (H264) 768x480, Audio: AAC 44100Hz mono)

Getting-Started Guide Assets:

- Mari GettingStarted Tutorial.zip - Includes blacksmith body and tattoo.png

Blacksmith Assets:

- blacksmithObjects.zip - blacksmith .obj files
- blacksmithTextures 1.zip - blacksmith colour textures
- blacksmithTextures 2.zip - blacksmith dirtColor, dirtMask, dispFine, dispMid
- blacksmithTextures 3.zip - blacksmith hairDisp, specGain, specGain dirt sweat, sweatMask, tattooColor, tattooMask, veinColor and veinMask
- eyesTextures.zip - textures for the blacksmith's eyes
- anvilTextures.zip - the full anvil texture set
- apronTextures.zip - the full apron texture set
- gogglesTextures.zip - the full goggles texture set
- hammerTextures.zip - the full hammer texture set
- tongsTextures.zip - the full tongs texture set

Animated Sequences:

- Apron Sequence.zip
- Blacksmith Body Sequence.zip
- Blacksmith Eyes Sequence.zip
- Goggles Sequence.zip
- Hammer Sequence.zip
- Metal Planc Sequence.zip
- Metal Planc Textures.zip
- Tongs Sequence.zip

The Foundry Mari 1.3v1 (64bit) with Training Resources


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Name: The Foundry Mari
Version: 1.3v1 (64bit) with Training Resources
Creator: www.thefoundry.co.uk
Interface: english
OS: Windows Seven 64bit
Size: 4.4 Gb

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