Tags
Language
Tags
April 2024
Su Mo Tu We Th Fr Sa
31 1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4

Random Control Arion Maxlive 2.0.3

Posted By: Dizel_
Random Control Arion Maxlive 2.0.3

Random Control Arion Maxlive 2.0.3 | 115.1 MB

Arion's GPU+CPU performance and physically-based quality unleashed right into 3ds Max? Using the native MAX UI? Being able to render still frames or animations right into the MAX framebuffer? Without the need to export any files to render externally? With fully animatable and scriptable properties? MAX LIVE tears down the obstacles that were common to previous unbiased renderers in terms of workflow. It brings the opportunity to work naturally and comfortably inside 3ds Max, and get the most cutting-edge quality and performance without changing your workflow a single bit.

Key features: Native 3ds Max plug-in, displacement, instancing, motion blur, photo-realistic materials, physically-based…

All of Arion and more embedded in 3ds Max
With MAX LIVE it is no longer required to export the scene data to a file, to use a stand-alone renderer, or to go back to the host app to make changes. MAX LIVE exists inside 3ds Max, and renders right into the 3ds Max framebuffer. Just by hitting the render button, Arion will turn the scene into a physically-based digital photography.

The RandomControl LIVE plug-in supports 3ds Max and 3ds Max Design, versions 2010, 2011, 2012 and 2013, in 32-bit and 64-bit.

Native material editor
MAX LIVE exposes Arion's material properties through a new type of node inside the 3ds Max Material Editor. These properties use the native MAX UI, can be scripted through MAXScript, and can be animated naturally, including colors, maps, image sequences, …

The MAX LIVE material node is fully compatible with both the Slate Editor and the Classic Material Editor view.

Additionally, MAX LIVE is capable of interpreting basic native 3ds Max materials automatically. A script is also included to pre-translate the materials in existing scenes to Arion 2.0.

Motion blur
Real motion blur is one of the features that make an engine deserve to be called production-ready. Efficient motion blur is simply mandatory for animation rendering.

MAX LIVE supports all types of motion: pivot-based, geometry deformation, camera motion, and also all of them combined for full-scene motion blur.

Motion blur in MAX LIVE is physically-correct and happens automatically, taking into account the camera shutter and the motion speed of the entities in the scene. It does not happen as a fake post-process effect, and it does not require multiple pass renders; it simply happens as naturally as DoF does.

Arion allows the user to set a number of sub-frames per entity to be able to balance the smoothness of motion curvature vs. the memory usage and rendering speed.

and much more…

Home Page - http://www.randomcontrol.com/

No mirrors please