Tags
Language
Tags
April 2024
Su Mo Tu We Th Fr Sa
31 1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4

3d-io BonesPro v4.21 for 3ds Max [WIN32/WIN64]

Posted By: rombik2222
3d-io BonesPro v4.21 for 3ds Max [WIN32/WIN64]

3d-io BonesPro v4.21 for 3ds Max [WIN32/WIN64] | 15.2 MB

BonesPro is a sophisticated, fast and optimized technology for organic skinning of characters and objects in Autodesk 3ds Max. It allows you to create high quality skin meshes rapidly with easy-to-understand bone influences and vertex assignments, impressive real-time skin-deformations and special-effects. 3d-io Developers and Designers are proud to announce the resurrection of the popular and reliable organic skinning plug-in for Autodesk 3ds Max. In cooperation with Digimation Inc. 3d-io has rebuilt, improved and optimized this unique character skinning tool in order to further enhance artist productivity. The new BonesPro continues the tradition of incomparably fast and easy skinning setup and smooth skin deformations. In the current, extremely high demanding world of CG animation every possible increase of quality and speed is crucial to succeed over the competition. For convincing animations it is mandatory that the mesh deforms and follows the movements of the skeleton accurately. Creating realistic looking movements while the deadlines loom in the near future is a very challenging task. This is where BonesPro steps in. It provides you with the ability to achieve impressive results in record time and master the daily challenges of the animation industry.

Features:

What is skinning and why is it difficult to master?

Skinning is the process of assigning the vertices of a mesh to an animated skeleton structure. The mesh should deform and follow the movements of the skeleton accurately, creating realistic looking movements of organic shapes.

The skinning process is an important part of character creation and requires artists to interrupt the more creative parts of their work and spend often significant amounts of time on rather technical and repetitive deformation set-ups. Especially for less technically inclined artists the skinning task can quickly turn into a long and tedious journey through of bone influence area tuning and deformation readjustments.

BonesPro is the solution for all artists that don’t want to spend a lot of time on character skinning and prefer to get quality skinning results with a minimized amount of work.

Speed
BonesPro delivers fast results through a quick assignment set-up and convenient adjustment options.

Quality
Meshes deform like elastic skin, avoid face clipping and don’t tear vertices too far apart from each other.

Flexibility
Hypodermic solid deformers can handle the most problematic areas in an animated mesh.

Teamwork
API access allows integration into existing pipelines and Teams can collaborate on scenes without having to supply everyone with licenses.

And Beyond
BonesPro can not only be used for traditional skinning but also for many other animation effects.

Key Features of BonesPro:

Speed
BonesPro delivers fast results through a quick assignment set-up and convenient adjustment options.

Quality
Meshes deform like elastic skin, avoid face clipping and don’t tear vertices too far apart from each other.

Flexibility
Hypodermic deformer objects can handle the most problematic areas in an animated mesh with ease.

Teamwork
API access allows integration into existing pipelines and Teams can collaborate on scenes without having to supply everyone with licenses.

And Beyond
BonesPro can not only be used for traditional character skinning but also for many specialized animation effects.

The BonesPro plug-in and associated training materials are now available at http://www.bonespro.com
If you are a veteran user of BonesPro you can now take the next step and improve your animation workflow even more. If BonesPro is new to you, check out the tutorials and free trial to see how BonesPro can increase your productivity.