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Sitni SATI Afterburn v3.2C for 3ds Max 2008 (32 bit)

Posted By: kalayaan
Sitni SATI Afterburn v3.2C for 3ds Max 2008 (32 bit)

Sitni SATI Afterburn v3.2C for 3ds Max 2008 (32 bit) | 20.7 Mb

AfterBurn is a production-proven volumetric effects plugin that has been used in cinematic productions such as Matrix Reloaded, Armageddon, Dracula 2000, K-19: The Widowmaker, HBO trailer, Mechwarrior3 cine trailer, various IMAX movies and games such as Warcraft3, Starcraft, Sin and many others. This all-in-one solution enables rendering of ultra realistic effects ranging from clouds, pyroclastic smoke, dust, superb explosions effects, liquid metals, water and various procedurally defined "hard" objects.
What’s new in v3.2
For existing AfterBurn users, here is a short list of the major features and additions to this exciting new version.

- ThinkingParticles 2 Support:
AfterBurn 3.2 now supports multiple ThinkingParticles 2 particle groups within the Master System. From the AfterBurn user interface, you can select ThinkingParticles as your source particle, and a new Group selector dialog will appear. Whichever TP2 particle Groups you pick will be displayed inside the Source Particles/Daemons group of controls (as shown below).

- Improved Explode Daemon Calculations:
AfterBurn 3.2 has re -worked the core algorithms of the Explode Daemon so that it achieves faster results and is not as memory intensive. In terms of controls, it is identical to previous versions, but in terms of speed, you will see a marked improvement.

- AFCs now use full Bezier interpolation
AfterBurn 3.2 has added full Bezier interpolation to all of its AFC control dialogs. Now users can manipulate full Bezier curves and handles to define your curves and gives you more control over how your flow curves appear.

- Added Support for finalRender Stage-1 Global Illumination and Caustics
As part of the interoperation between DCP plug-ins, AfterBurn 3.2 now offers a tighter connection to finalRender Stage-1's Global Illumination and Caustics generation. In previous versions of AfterBurn, all GI and Caustics data would not affect the output look of the AfterBurn volumetrics as shown in the image below.

Now, within AfterBurn 3.2, you can right-click on the particle system to which AfterBurn is assigned, choose fR-Properties and from the resulting dialog turn on Calculate Self-GI and/or Generate Caustics controls. At that point, the volumetric puffs will use the Global Illumination and Caustics data from Stage-1 to light the scene.


Download Sitni SATI Afterburn v3.2C for 3ds Max 2008 (32 bit) here

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