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VTC - discreet 3ds max 7 Tutorials

Posted By: macworld
VTC - discreet 3ds max 7 Tutorials

VTC - discreet 3ds max 7 Tutorials | 528 MB | E-Learning

Discreet 3ds max 7 is the latest version of Discreet's award-winning modeling, animation, and rendering solution used by the world's top 3D professional artists and designers to create eye-catching visual effects, cutting-edge games, and unique design visualizations. VTC Author Michael Hurwicz guides you through visualization, construction and animation of your own 3D projects and characters, utilizing 3ds max 7's improved character creation and animation features. His expertise and easy to follow teaching style will have you creating worlds of your own in no time. To get started learning 3ds max 7 today, simply click on the links.

Introduction
About This Tutorial (00:38)
Overview Pt.1 (03:03)
Overview Pt.2 (03:25)
New in 3ds max 7 (05:12)

Getting Started
System Requirements (01:51)
Setting Screen Depth (00:50)
Setting Up Your Workspace (01:44)
Playing Safe (04:28)

Working With Objects
Viewing & Hiding (02:41)
Selecting Objects Pt.1 (04:15)
Selecting Objects Pt.2 (05:22)
Named Selection Sets (06:07)
Renaming (01:43)
Case Sensitive & Lock (03:18)

Modifying Objects
Modifiers Intro (02:53)
Modifier Sets (02:12)
Grayed Out Buttons (01:24)
Segmentation & Modifiers (03:03)
Limits (04:45)
Axis/Coordinate System Pt.1 (02:27)
Axis/Coordinate System Pt.2 (04:29)
Modifier Order (01:31)
Instanced/Make Unique (02:16)

Transforming & Cloning
Transforms Intro (01:41)
Move/Reference Coordinates (04:26)
Rotate (01:58)
Transforms: Screen Handle (01:44)
Unconstrained Rotation (00:39)
Scale (05:22)
Squash (02:49)
Numeric Transforms: Move (03:49)
Numeric Transforms: Rotation (03:52)
Numeric Transforms: Scale (01:35)
Reset XForm (04:15)
Cloning Intro (05:06)
Viewing Clone Dependencies (03:05)
Mirror Clone (02:04)
Arrays (03:41)

Previewing & Rendering
Intro to Previewing & Rendering (02:55)
Animation: > Make Preview (05:05)
ActiveShade (02:26)
Rendering (02:18)
Rendering to Still-Image File Formats (03:59)
Network & Background Rendering Pt.1 (05:03)
Network & Background Rendering Pt.2 (02:23)

Groups & Layers
Groups: Intro (05:06)
Group: Open/Close/Ungroup/Explode (02:01)
Group: Attach/Detach (01:14)
Layers Toolbar (04:02)
Layers Manager (03:51)

Using 2D Shapes To Make 3D Objects
2D Shapes (04:29)
Lathing a Line (Wine Glass) (04:29)
Lathing a Circle (Helmet) (02:09)
Extrude (Text & Star) (03:03)
Lofted Objects: Intro (01:30)
Lofting Using Multiple Shapes (02:29)
Using Deformation Curves (04:46)
Easy Modification of Lofts (03:40)
Vertices: Corner/Bezier/Smooth (03:07)

Working With Precision/To Scale
Working To Scale/Viewport Setup (03:12)
Using Snaps/Snaps Toolbar Pt.1 (03:36)
Using Snaps/Snaps Toolbar Pt.2 (03:48)
Quick Align (02:25)
Keyboard Entry/Align (05:15)
Clone & Align (05:03)
Normal Align (04:18)

Surface Modeling
Introduction to Surface Modeling (03:59)
Editable Mesh (Flashlight) Pt.1 (03:39)
Editable Mesh (Flashlight) Pt.2 (03:02)
NURBS Pt.1 (02:19)
NURBS Pt.2 (03:42)
Editable Patch (02:06)
Editable Poly Pt.1 (03:22)
Editable Poly Pt.2 (03:49)
Paint Deformation Pt.1 (02:26)
Paint Deformation Pt.2 (03:12)
Edit Poly Modifier (02:37)
Paint Soft Selection (04:06)

Materials & Maps
Intro to Materials/Maps & Shaders (01:40)
Ambient/Diffuse/Specular/Opacity (04:55)
Using Bitmap Maps (05:28)
Save Scene Materials in Library (02:13)
Save from Material Editor to Library (01:24)
Put Material to Library (01:17)
Tiling & Offset (03:20)
Procedural Maps Intro (03:04)
Checker (02:59)
Blur/Blur Offset (02:09)
Put Material to Scene (02:07)
Reflection & Refraction (04:12)
Bump (Noise) (03:58)
Specular Map (Falloff/Gradient) (01:14)
Opacity (Falloff) (03:25)
Opacity (Gradient/Noise) (02:28)
Diffuse Map (Mix/Splat/Cellular) (04:21)
Multi/Sub-Object Materials/Material IDs (03:20)
Changing Material IDs of Sub-Objects (02:07)
Using Shapes to Set Material IDs (05:24)
Attaching Objects Creates MSO Materials (03:57)
The Ink'N'Paint Material (03:57)
The Unwrap UVW Modifier Pt.1 (04:59)
The Unwrap UVW Modifier Pt.2 (03:07)
Mask (Falloff/Waves) (03:38)
mental ray Materials (DGS) Pt.1 (05:38)
mental ray Materials (DGS) Pt.2 (04:03)

Animation - Introduction
Animation/Scene Setup (00:40)
Animation: Auto Key (03:16)
Animation: Set Key (01:34)
Deleting & Editing Keys (03:19)
Key Filters (01:26)

Basic Cameras & Lights
Standard Cameras (Target/Free) (04:06)
Controls (Dolly/Perspective) (04:06)
Controls (Roll/Orbit/Pan/Truck/FOV) (04:06)
Parameters (Show Cone/Clipping Planes) (04:06)
Standard Free Light (04:54)
Standard Target Light (03:01)
Hotspot/Falloff (03:57)
Aligning Cameras & Lights (02:26)
Decay (04:53)
Near & Far Attenuation (04:34)
Omni (Exclude) (02:59)
Projector Maps (03:08)
Daylight Pt.1 (03:56)
Daylight Pt.2 (04:48)
Daylight Pt.3 (03:04)

Atmospheric Effects
Fire Effect Pt.1 (03:51)
Fire Effect Pt.2 (02:49)
Fire Effect Pt.3 (04:27)
Volume Fog (04:32)
Fog Pt.1 (03:31)
Fog Pt.2 (05:09)
Fog Pt.3 (05:08)
Volume Light (05:38)

Rigging Intro
Skin & Bones Pt.1 (03:49)
Skin & Bones Pt.2 (02:46)
Control Objects (04:10)
Custom Attributes Pt.1 (04:23)
Custom Attributes Pt.2 (03:27)
MAXScript: degToRad (01:32)
Attribute Holder Modifier (03:53)
Parameter Collector Pt.1 (04:48)
Parameter Collector Pt.2 (04:54)
Parameter Collector Pt.3 (02:14)

Bones - Skinning - Rigging
Creating the Dolphin Bones Pt.1 (01:32)
Creating the Dolphin Bones Pt.2 (04:30)
Creating the Dolphin Bones Pt.3 (04:11)
Naming the Bones (01:36)
Bones Linking - Forward Kinematics (FK) (01:41)
Creating a Center of Mass (01:16)
Creating Control Objects Pt.1 (02:41)
Creating Control Objects Pt.2 (02:23)
Creating Control Objects Pt.3 (03:34)
Creating Control Objects Pt.4 (03:59)
Creating Control Objects Pt.5 (04:27)
Making Bones Non-Renderable (01:51)
Skinning Pt.1 (00:59)
Skinning Pt.2 (04:32)
Skinning Pt.3 (02:55)
Locking Down Bones (02:55)
Locking Down Control Objects Pt.1 (02:45)
Locking Down Control Objects Pt.2 (05:59)
Custom Attributes Pt.1 (03:54)
Custom Attributes Pt.2 (03:20)
Correcting the Hierarchy (03:20)
Using the Rig Pt.1 (05:58)
Using the Rig Pt.2 (05:58)
Inverse Kinematics Pt.1 (05:58)
Inverse Kinematics Pt.2 (05:58)
Inverse Kinematics Pt.3 (03:51)
Combining FK & IK Pt.1 (03:19)
Combining FK & IK Pt.2 (03:00)
Limiting IK - Creating Bones (04:18)
Limiting IK - Skinning (04:43)
Limiting IK - IK Limits (02:58)

Reaction Manager
Intro to Reaction Manager (03:41)
Adding/Moving/Scaling & Deleting States (03:12)
Create Mode (01:31)
Edit Mode (03:15)
Editing States Numerically (00:54)
List Controller with Reaction Mgr.Pt.1 (01:52)
List Controller with Reaction Mgr.Pt.2 (04:23)
Create State (01:26)
Using Reaction Mgr.& IK - Expose TM Pt.1 (04:30)
Using Reaction Mgr.& IK - Expose TM Pt.2 (05:06)

Animation - Motion Controllers
Motion Controllers - Introduction (02:56)
List Controllers (04:33)
Animation Menu - Controllers (01:55)
Trajectories Pt.1 (05:25)
Trajectories Pt.2 (02:04)
Track View - Curve Editor Pt.1 (04:31)
Track View - Curve Editor Pt.2 (04:45)
Track View - Dope Sheet Pt.1 (04:45)
Track View - Dope Sheet Pt.2 (04:16)

Particles - Space Warps - Morphs - VP
Particle Systems - Basics & Presets (05:57)
SuperSpray Particle System Pt.1 (03:59)
SuperSpray Particle System Pt.2 (03:50)
Materials for Particles (02:32)
Space Warps - Overview & Creating (06:25)
Dynamics - Bouncing a Sphere (03:39)
PDeflector - Bouncing Particles (02:23)
Particle Flow Pt.1 (06:18)
Particle Flow Pt.2 (05:18)
Morph Compound Object (04:26)
Morpher Modifier (04:11)
Video Post Pt.1 (04:01)
Video Post Pt.2 (02:42)

reactor
Intro (01:25)
Rigid Bodies Pt.1 (03:53)
Rigid Bodies Pt.2 (04:03)
Rigid Bodies Pt.3 (03:47)
Creating Initial Velocity (02:46)
Soft Bodies Pt.1 (02:21)
Soft Bodies Pt.2 (04:13)
Soft Bodies Pt.3 (03:33)
Cloth (03:33)

Low Poly Modeling - Animation - Maps
TurboSmooth (01:23)
Skin Wrap Modifier Pt.1 (03:38)
Skin Wrap Modifier Pt.2 (02:28)
Skin Wrap Modifier Pt.3 (03:04)
Skin Wrap - Face Limit (00:49)
Skin Wrap Local Parameters Pt.1 (02:06)
Skin Wrap Local Parameters Pt.2 (04:05)
Skin Wrap Local Parameters Pt.3 (06:00)
Skin Wrap Local Parameters Pt.4 (03:30)
Skin Wrap Patch Modifier (05:41)
Normal Maps Pt.1 (04:20)
Normal Maps Pt.2 (03:22)

Credits
About the Author (00:33)

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