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The Video Game Theory Reader 2

Posted By: Mungos
The Video Game Theory Reader 2

''The Video Game Theory Reader 2'' - Edited by Bernard Perron and Mark J. P. Wolf
First published 2009 | Routledge | ISBN10: 0203887662 (ebk) | PDF | 2,93 Mb | 453 pages


The Video Game Theory Reader 2 continues the exploration begun in the first Video Game Theory Reader (Routledge, 2003) with a group of leading scholars turning their attention to a wide variety of theoretical concerns
and approaches, examining and raising new issues in the rapidly expanding field of video games studies. The editors’ Introduction picks up where the Introduction in the first Video Game Theory Reader left off, considering
the growth of the field and setting challenges for the future. The volume concludes with an appendix presenting over 40 theories and disciplines that can be usefully and insightfully applied to the study of video games.
Bernard Perron is an Associate Professor of Cinema at the University of Montreal. He has co-edited The Video Game Theory Reader (2003), written Silent Hill: il motore del terrore (2006), an analysis of the Silent Hill video
game series, and is editing Gaming After Dark: Essays on Horror Video Games (forthcoming, 2009). Mark J. P. Wolf is an Associate Professor in the Communication Department at Concordia University Wisconsin. His books include Abstracting Reality: Art, Communication, and Cognition in the Digital Age (2000), The Medium of the Video Game (2001), Virtual Morality: Morals, Ethics, and New Media (2003), The Video Game Theory Reader (2003), The World of the D’ni: Myst and Riven (2006), The Video Game Explosion: A History from PONG to PlayStation and Beyond (2007), and J. R. R. Tolkien: Of Words and Worlds (forthcoming, 2009).