Tags
Language
Tags
April 2024
Su Mo Tu We Th Fr Sa
31 1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4

3ds Max Speed Modeling for 3D Artists

Posted By: ksenya.b
3ds Max Speed Modeling for 3D Artists

Thomas Mooney, "3ds Max Speed Modeling for 3D Artists"
2012 | ISBN-10: 184969236X | 422 pages | PDF + Exercise files & CODE | 46 MB + 2.32 GB

Flex your speed modeling muscles using 3ds Max

Learn to speed model in 3ds Max, with an emphasis on hard surfaces
Up to date coverage, covering 3ds Max 2013 features
Focused explanations with step-driven practical lessons balance learning and action
In Detail

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs.

"3ds Max Speed Modeling for Games" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.

This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.

The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You’ll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.

By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.

What you will learn from this book

Modeling processes using the Ribbon
Ways to create a customized UI for accessing modeling tools faster
Modeling using modifiers and deformations
UV mapping and topology effect readiness for sculpting
How to work with GoZ and ZBrush
Procedures for painting models using Viewport Canvas
Concepts of game-readiness
Retopology and polygon reduction methods
Easy rigging, skinning and animation walk-throughs
Gain fluency in UV mapping and texture creation
How to render and present your models for your folio

To start download click HERE: