Modeling, UV Mapping, And Texturing 3D Game Weapons by Christian Chang
English | Oct 1, 2006 | ISBN: 1556228708 | 355 Pages | PDF | 369,7 MB
English | Oct 1, 2006 | ISBN: 1556228708 | 355 Pages | PDF | 369,7 MB
The title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons you’ll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use, and then turns to weapon creation. Each weapon — from a samurai sword to a modern high-velocity, fully automatic machine gun — is first modeled and optimized, then UV mapped, and finally textured for realism. While the tutorials were written using Maya, the principles described will work with any polygonal-based modeling package.