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Frank D. Luna, Introduction to 3D Game Programming with DirectX 9.0 (Repost)

Posted By: Direktor69
Frank D. Luna, Introduction to 3D Game Programming with DirectX 9.0 (Repost)

Frank D. Luna, Introduction to 3D Game Programming with DirectX 9.0
ISBN: 1556229135 | edition 2003 | PDF | 421 pages | 6 mb

Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game.


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