Character Development in Blender 2.5
English | 2012 | ISBN: 1435456254 | English | PDF | 496 pages | 9.79 Mb
English | 2012 | ISBN: 1435456254 | English | PDF | 496 pages | 9.79 Mb
Written for everyone from beginning Blender artists to experienced animators and game developers, CHARACTER DEVELOPMENT IN BLENDER 2.5 shows readers how to model believable characters using Blender, a free, open source 3d animation package. Covering the technical, artistic, and theoretical aspects of character development, the book provides an in-depth look at Blender's modeling tools and includes information on modeling, sculpting, materials, lighting, rendering, and more.
Content
PART I: MAKING YOUR WAY AROUND BLENDER 2.5. 1. The Interface and Navigation. 2. Objects. 3. Customizing Blender.
PART II: GETTING COMFORTABLE WITH MESHES. 4. Mesh Objects. 5. Modifiers. 6. Sculpting.
PART III: MODELING THE CHARACTER. 7. Blocking Out the Form with Box Modeling. 8. Refining the Mesh with Poly-by-poly Modeling.
PART IV: UV MAPPING THE CHARACTER. 9. UV Maps.
PART V: ADDING COLOR WITH MATERIALS AND TEXTURES. 10. MATERIALS. 11. Textures.
PART VI: LIGHTING AND RENDERING THE CHARACTER. 12. Lighting. 13. Rendering.