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Fundamentals of Audio and Video Programming for Games (repost)

Posted By: MoneyRich
Fundamentals of Audio and Video Programming for Games (repost)

Fundamentals of Audio and Video Programming for Games (Developer Reference) by Mike Wasson
English | Nov. 12, 2003 | ISBN: 073561945X | 400 Pages | CHM | 18 MB

Deliver console-rocking sound, music, and video effects to your games with this all-in-one toolkit for C++ game programmers. Load the CD—and experience Microsoft’s Digital Media developers at play, learning how to use Microsoft DirectX 9 technologies to produce amazing, professional-quality effects. From mixing and moving sounds around a 3-D space to taking video to the third dimension, you get expert insights and performance tips direct from the developers, along with a game-ready arsenal of code, copyright-free audio and video, and ready-to-use effects on CD. It’s everything you need to fuel your creativity—and take your game players to spectacular new 3-D worlds!

Discover how to:

Mix mono, stereo, and 3D sound—and add special effects
Create reverb and other environmental sound effects
Stream multiple sounds, create buffers, and get tips for optimizing audio performance
Seamlessly render video cut scenes onto 3D animations
Add textures to video and create fades, zooms, picture-in-picture, fly-ins, and more
Learn video mixing techniques—and write your own compositors to invent one-of-a-kind effects
Control hue, saturation, contrast, and brightness settings for video
Create AVI movies from Direct3D animation
Produce professional-quality content from raw audio and videoGet code, special effects files, and eBook on CD

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