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Noesis Intearcative Collection (2010)

Posted By: alexov85
Noesis Intearcative Collection (2010)

Noesis Intearcative Collection (2010)
eLearning - interactive | ISO | English | Total Run time: ~44.7 hours | 32.46 GB
video: (DivX 5, SVQ3) | (960x720, 1024x768) | 15.00fps | audio: (MP3, Twos) | 48 kHz stereo | 128-352 Kbps
Lecture, Game Design, Painting, 3D Development

Very rare and exclusive collection of interactive video lessons from the commercial company of developers Noesis Interactive, based on developing games for the game-engine Source Engine. Collection includes 10 lessons on various topics of game development, from modeling to coding. As well attached to each video tutorial to get acquainted with the source material.


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Noesis Intearcative Collection (2010)

Noesis Intearcative - 3D Content Creation (3dsMax) (2010)
eLearning - interactive | ISO | English | Run time: ~3.4 hours | 3.02 GB
video: DivX 5 | 960x720 | 15.00fps | audio: MPEG Audio Layer 3 | 48 kHz stereo | 128 Kbps
Lecture, Game Design, Painting, 3D Development

3D Content Creation with Autodesk® 3dsMax®, part of the MOD Your World™ training series from Noesis Interactive™, focuses on teaching how to “Build Your Character”. Learn the fundamentals of the Autodesk® 3dsMax® interface as well as professional techniques for polygon modeling, texture application, and more. Learn to generate props from scratch, and follow step-by-step instruction walking you through creating your own game-ready humanoid characters.
This tutorial, designed for beginning and intermediate users, introduces you to the world of 3D graphics and covers the basics of using Autodesk’s 3dsMax 3D software. Topics including 3D layout and navigation, basic modeling, texturing and material application, and prop and character creation. Each project based lesson also provides you with professional tips and shortcuts essential to the ultimate goal - integrating your own characters, props, and environments into video games.

DVD topics covered include:
* Autodesk 3dsMax interface
* Introduction to modeling
* Basic texture application
* Modeling from reference imagery
* Step by step construction of biped characters

Requirements: Autodesk 3dsMax; Adobe Photoshop

Noesis Intearcative Collection (2010)

Noesis Intearcative Collection (2010)





–== NO MIRRORS PLEASE, Follow The Rules ==–



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Noesis Intearcative - 3D Content Creation (Maya) (2010)
eLearning - interactive | NRG | English | Run time: ~5.1 hours | 2.83 GB
video: SVQ3 | 1024x768 | 15.00fps | audio: Twos | 22050 Hz stereo | 352 Kbps
Lecture, Game Design, Painting, 3D Development

3D Content Creation with Autodesk® Maya®, part of the MOD Your World™ training series from Noesis Interactive™, focuses on teaching how to “Build Your Character”. Learn the fundamentals of the Autodesk® Maya® interface as well as professional techniques for polygon modeling, texture application, and more. Learn to generate props from scratch, and follow step-by-step instruction walking you through creating your own game-ready humanoid characters.
This tutorial, designed for beginning and intermediate users, introduces you to the world of 3D graphics and covers the basics of using Autodesk’s Maya 3D software. Topics including 3D layout and navigation, basic modeling, texturing and material application, and prop and character creation. Each project based lesson also provides you with professional tips and shortcuts essential to the ultimate goal - integrating your own characters, props, and environments into video games.

DVD topics covered include:
* Autodesk Maya interface
* Introduction to modeling
* Basic texture application
* Modeling from reference imagery
* Step by step construction of biped characters

Requirements: Autodesk Maya; Adobe Photoshop

Noesis Intearcative Collection (2010)

Noesis Intearcative Collection (2010)





–== NO MIRRORS PLEASE, Follow The Rules ==–



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Noesis Intearcative - 3D Content Creation (XSI) (2010)
eLearning - interactive | ISO | English | Run time: ~6.2 hours | 5.95 GB
video: SVQ3 | 1024x768 | 15.00fps | audio: Twos | 22050 Hz stereo | 352 Kbps
Lecture, Game Design, Painting, 3D Development

3D Content Creation with SOFTIMAGE|XSI®, part one of the MOD Your World™ training series from Noesis Interactive™, focuses on teaching how to "Build Your Character". Learn the nuts and bolts of the SOFTIMAGE|XSI interface, polygon modeling, texture application, generate props from scratch, and follow step-by-step instructions for creating biped characters. The DVD covers the basics of SOFTIMAGE|XSI 3D software including 3D layout, modeling, texturing, prop and character modeling and provides you with all the short cuts and tips you need to know to get to the ultimate goal - integrating your own characters, props, and maps into video games.

DVD topics covered include:
* SOFTIMAGE|XSI's interface
* Introduction to modeling
* Basic texture application
* Modeling from reference imagery
* Step by step construction of biped characters

Requirements: SOFTIMAGE|XSI; Adobe Photoshop

Noesis Intearcative Collection (2010)

Noesis Intearcative Collection (2010)





–== NO MIRRORS PLEASE, Follow The Rules ==–



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Noesis Intearcative - Advanced Character Animation for Source Gamers (XSI) (2010)
eLearning - interactive | ISO | English | Run time: ~3.8 hours | 3.28 GB
video: SVQ3 | 1024x768 | 15.00fps | audio: Twos | 22050 Hz stereo | 352 Kbps
Lecture, Game Design, Painting, 3D Development

Advanced Character Animation with SOFTIMAGE|XSI® for Half-Life®2, part of the Noesis Interactive™, MOD Your World™ training series, teaches how to "Evolve Your Character " by focusing on bringing your character to life by animating or applying motion capture data to your own custom design characters within Half-Life®2.

DVD topics covered include:
* Setting up your custom character in XSI for Half-Life®2 and Death Match™
* Creating game animations (key framing) for your character with SOFTIMAGE|XSI®
* Using the XSI Animation Mixer
* Concepts of Motion Capture
* Applying BVH motion capture data to the Valve® Rig of your character (XSI 5.x)
* Creating animation cycles from motion capture data that is provided on the DVD
* Using MOTOR to transfer motion capture data to any rig (XSI 6)
* Valve .QC file overview for custom characters in HL2
* Triggering animation sequences on your character in Half-Life®2
* Retarget the default Half-Life®2 - Death Match animation to your own custom characters

Requirements: SOFTIMAGE|XSI; Adobe Photoshop; Source Powered Games; Half-Life 2 Deathmatch

Noesis Intearcative Collection (2010)

Noesis Intearcative Collection (2010)





–== NO MIRRORS PLEASE, Follow The Rules ==–



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Noesis Intearcative - Advanced Source Level Design (2010)
eLearning - interactive | ISO | English | Run time: ~8.3 hours | 4.23 GB
video: SVQ3 | 1024x768 | 15.00fps | audio: Twos | 22050 Hz stereo | 352 Kbps
Lecture, Game Design, Painting, 3D Development

Advanced Source® Level Design, part of the Noesis Interactive™, MOD Your World™ training series, teaches you to "Create Your World " by focusing on designing and constructing your own custom levels within Counter-Strike™: Source®, Half-Life®2, Day of Defeat™: Source® and other Source® SDK powered games. Learn the fundamentals of Hammer™ as well as advanced texturing, displacement, functionality and optimization techniques.

DVD topics covered include:
* Step by step guide to creating your own Source® levels
* Detailed explanation of the Hammer level editor interface and controls
* Applying materials and textures
* Add triggers, scripts and delays
* Optimization techniques
* Atmospheric effects & entity descriptions
* 2D & 3D skyboxes
* Create level overview maps
* Apply cinematic style color correction
* Create maps for a range of Source® games

Requirements: Valve's Source Hammer; Half-Life2; Counter-Stirke:Source; Day of Defeat:Source

Noesis Intearcative Collection (2010)

Noesis Intearcative Collection (2010)





–== NO MIRRORS PLEASE, Follow The Rules ==–



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Noesis Intearcative - Character Design & Integration with Half-Life®2 (XSI) (2010)
eLearning - interactive | ISO | English | Run time: ~2.6 hours | 3.86 GB
video: SVQ3 | 1024x768 | 15.00fps | audio: Twos | 22050 Hz stereo | 352 Kbps
Lecture, Game Design, Painting, 3D Development

Character Design & Integration with Half-Life®2, part two of the Noesis Interactive™, MOD Your World™ training series, focuses on creating and implementing your own characters within Half-Life®2 Deathmatch™. Using custom templates, you'll begin by quickly transforming ordinary facial photos to deathmatch in no time. Then, learn the extensive character creation tools of SOFTIMAGE|XSI®. Demystify rigging, weighting and learn how to prepare your models to be exported to various game engines. And finally, learn how to test, perfect, and export your 3D characters from SOFTIMAGE|XSI into Half-Life2 Deathmatch.

DVD topics covered include:
• Step by step guide to create “face maps” from photographs
* Detailed explanation of the Source® SDK contents
* Creating characters using SOFTIMAGE|XSI advanced toolset
* Using Valve’s® Biped Guide & export plugin for SOFTIMAGE|XSI
* Compiling 3D characters and textures using Valve’s® Source® SDK
* Step by step guide to replacing Half Life2 Deathmatch characters
* Detailed trouble shooting guide

Requirements: SOFTIMAGE|XSI; Adobe Photoshop; Half-Life2 - Death Match

Noesis Intearcative Collection (2010)

Noesis Intearcative Collection (2010)





–== NO MIRRORS PLEASE, Follow The Rules ==–



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Noesis Intearcative - Custom Props & Animation (XSI) (2010)
eLearning - interactive | ISO | English | Run time: ~4.3 hours | 3.75 GB
video: SVQ3 | 1024x768 | 15.00fps | audio: Twos | 22050 Hz stereo | 352 Kbps
Lecture, Game Design, Painting, 3D Development

Custom Props & Animation for Source™ Powered Games>, part of the Noesis Interactive™ MOD Your World™ training series, allows you to further "Activate Your World". You’ll learn the basics of 3D animation in SOFTIMAGE®|XSI®, build an animation library and create dynamic props that can be walked on, picked up, broken apart and brought to life within Source powered games.

DVD contents include:
* Learn the fundamentals of 3D Animation
* Create custom static, physics and dynamic props using XSI 6
* Introduction to Non Linear Animation
* Import custom props and animations into Source® powered games
* Learn the power of physically simulated breakable objects and gibs
* Trigger custom actions and animations in Valve's Hammer™ level editor
* Create advanced worlds populated with custom objects and functionality

Requirements: Source Powered Games; Half-Life2

Noesis Intearcative Collection (2010)

Noesis Intearcative Collection (2010)





–== NO MIRRORS PLEASE, Follow The Rules ==–



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Noesis Intearcative - Modifying & Recompiling Source Characters (XSI) (2010)
eLearning - interactive | divx | English | Run time: ~2 hours | 0.75 GB
video: DivX 5 | 960x720 | 15.00fps | audio: MPEG Audio Layer 3 | 48 kHz stereo | 128 Kbps
Lecture, Game Design, Painting, 3D Development

Modifying & Recompiling Source Characters with XSI, part of the Noesis Interactive™ MOD Your World™ training series, details specific methods for extracting, decompiling, modifying and finally recompiling character and prop models in Half-Life®2. Using a powerful combination of the XSI Mod Tool, various third party apps and Valve’s own SDK learn to quickly ‘Adapt Your Character’ for use in mods and machinima.
Start by extracting either an Episode 1 or Orange Box model from the source game files, then learn how to easily modify the extracted information so that it can be correctly deconstructed and tailored to fit your needs. Once you’ve made any adjustments follow guided step by step instructions to gather your new assets and combine them back into a prop or character model for use in game. You can even mash existing animation data from other characters onto your new one!
If you’re looking for a thorough and straight forward guide to modifying characters in Valve’s® Source engine this is it!

DVD topics covered include:
* GCF extraction procedures and tools
* Decompiling both episode 1 and OB game models
* Refining edges and fixing imported 3d meshes
* Re-rigging and weighting final models
* Exporting models
* QC Overview
* Compiling materials and models

Requirements: Source SDK, 3rd Party Utilities, Softimage XSI, Photoshop

Noesis Intearcative Collection (2010)

Noesis Intearcative Collection (2010)





–== NO MIRRORS PLEASE, Follow The Rules ==–



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Noesis Intearcative - Source Machinima Choreography (2010)
eLearning - interactive | ISO | English | Run time: ~3.6 hours | 1.83 GB
video: DivX 5 | 960x720 | 15.00fps | audio: MPEG Audio Layer 3 | 48 kHz stereo | 128 Kbps
Lecture, Game Design, Painting, 3D Development

Ross Scott, director of the popular HL2 machinima series "Civil Protection" will teach you how to create your own video game powered movies and “Command Your Scene” with Noesis Interactive’s™ Machinima Choreography with the Source Engine training module. Direct a full range of digital characters and creatures using Valve’s® Source® engine Software Development Kit, then create elaborate in-game sequences featuring your digital cast. You’ll use the FacePoser® animation software and the Hammer® map editor to push machinima to new limits. Topics covered include character movement, animation blending, gesture manipulation, facial expressions, lip-synching, prop interaction, and more. This extensive machinima module will show you how to bring your ideas to life!
Includes wry bonus humor straight from the mind of 'Freeman's Mind' auteur Ross Scott!

DVD topics covered include:
* In depth explanation of how level design pertains to machinima
* Adding prop and character entities
* Detailed overview of FacePoser
* Creating generic actors and using animations
* Optimization techniques
* Setting up triggers between Hammer and FacePoser
* Using gestures and postures
* Layering and mixing animations
* Linking complex scripted sequences
* Using facial expressions
* Lip-synching custom audio

Requirements: Half-Life®2: Episode 1, Valve Hammer, Valve FacePoser, Microsoft Speech SDK

Noesis Intearcative Collection (2010)

Noesis Intearcative Collection (2010)





–== NO MIRRORS PLEASE, Follow The Rules ==–



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Noesis Intearcative - Source Machinima Cinematography (2010)
eLearning - interactive | ISO | English | Run time: ~5.4 hours | 3.01 GB
video: DivX 5 | 960x720 | 30.00fps | audio: MPEG Audio Layer 3 | 48 kHz stereo | 128 Kbps
Lecture, Game Design, Painting, 3D Development

Source Machinima Cinematography, part of the Noesis Interactive™ MOD Your World™ training series, guides you from script to screen through the evolving world of machinimaking. Learn to ‘Capture Your Scene’ while covering integral topics such as pre-production, voice recording, audio editing, virtual camera work, video production and the addition of post-production effects.
Master the Valve® Demo Smoother and Source Recorder and learn to use Hammer’s internal camera tools to render impressive cinematic shots that would be nearly impossible in the physical world. You’ll soon discover why machinima has piqued the interests of both gamers and filmmakers around the globe. Includes wry bonus humor straight from the mind of 'Freeman's Mind' auteur Ross Scott!

DVD topics covered include:
* Tips for organizing ideas and scripting
* Detailed overview of voice recording process and specs
* Practical sound editing examples
* In depth explaination of Source Recorder
* In depth explaination of Demo Smoother
* Breakdown of in-game and demo camera tools
* Variable frame rates
* Motion blur and VisualFX
* Basic video editing in Adobe Premiere & Windows Movie Maker
* Video output and web publishing

Requirements: Hammer, Source Recorder, Demo Smoother, Adobe Premiere, Windows Movie Maker, Audacity, Adobe Audition, Virtual Dub

Noesis Intearcative Collection (2010)

Noesis Intearcative Collection (2010)