ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Publisher: Wolfgang Engel | ISBN: 1556229887 | edition 2003 | PDF | 729 pages | 10,8 mb
Publisher: Wolfgang Engel | ISBN: 1556229887 | edition 2003 | PDF | 729 pages | 10,8 mb
More than 50 authors have contributed their expertise to ShaderX2: Shader Programming Tips & Tricks with DirectX 9. Divided into six sections, this book focuses on a wide array of shader programming topics, including:
* Terrain geomorphing
* Cloth animation using vertex texturing
* Rendering polygonal objects as thick volumes
* Hemisphere lighting
* Rendering volumes using ray tracing
* Water simulations …