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XNA 2.0 Game Programming Recipes: A Problem-Solution Approach

Posted By: tot167
XNA 2.0 Game Programming Recipes: A Problem-Solution Approach

Riemer Grootjans “XNA 2.0 Game Programming Recipes: A Problem-Solution Approach"
Apress | 2008-07-11 | ISBN: 159059925X | 648 pages | PDF | 3,4 MB

Join the game development revolution today! XNA greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use - it is built entirely on DirectX technology.
What you will learn
XNA 2.0 Game Programming Recipes covers virtually every feature of the XNA 2.0 framework. It focuses primarily on 2D and 3D graphics programming, but other game programming features such as Audio playback and Networking are also discussed in detail.

These are some of the topics that are being covered in-depth:
How to create 2D graphics
3D rendering techniques at various levels of difficulty
Loading, rendering and animating 3D Models
To read input devices: Keyboard, Mouse, Xbox360 Controller
Use Audio to spice up your game
Add Networking to your game to challenge your friends
Learn about the architectural XNA features, such as GameComponents
The Content pipeline: one of the 3 major components in XNA Game Development
A whole list of HLSL techniques!.








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