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Programming Graphics II: Generative Art Animation

Posted By: house23
Programming Graphics II: Generative Art Animation

Programming Graphics II: Generative Art Animation
MP4 | AVC 2499kbps | English | 1280x720 | 29.97fps | 7h 39mins | AAC stereo 128kbps | 8.4 GB
Genre: Video Training

My first skillshare class “Programming Graphics I: Introduction to Generative Art” is a REQUIRED prerequisite to taking this course. I taught students how to create an infinite number of patterns using my HYPE Framework library and very simple commands. In this next class, we’ll be taking static compositions (like those created in the initial class) and animating them by using a similar set of rule based randomization. In other words, we will be bringing your artwork to LIFE!

What You'll Learn
Through screen captured footage I will walk you through the process of creating animated generative art using my Hype Framework. We'll cover:
Rotating and Anchoring (HRotate and Anchoring). How to rotate an object around it’s anchor position.
Painting a Canvas (HCanvas). How to paint a canvas as opposed to the stage, and we will also discuss layering, clearing and fading of elements getting painted to that canvas.
Moving with the Mouse (HFollow). How to use the mouse as input to display animation based on mouse gesture.
HTimer and HRandomTrigger. How to set up an action that fires based on a tempo (both steady and staggered).
Moving Objects (HTween and HCallback). How to move an object from 1 location to another, and then trigger an event when an object reaches its destination.
Swarm Behavior (HSwarm). How to use a swarm behavior to animate objects on screen as they flock around a point on screen, whether that point is fixed or also animated.
Wave Oscillation (HOscillator). My favorite! How to use wave oscillation to animate things on screen using sine, square, triangle and saw waves.
Finishing Touches and Output. How to combine animations and classes and output our animations to video.

01 - Introduction
02 - HRotate and Anchor
03 - HCanvas
04 - HFollow
05 - HTimer and HRandomTrigger
06 - HTween and HCallback
07 - HSwarm
08 - HOscillator
09 - Combining Behaviors
10 - Output

Programming Graphics II: Generative Art Animation

Programming Graphics II: Generative Art Animation


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