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Luxology modo 601 Texture Painting

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Luxology modo 601 Texture Painting

Luxology modo 601 Texture Painting | 1.4 Gb
Software Used: modo 601 | Resolution: 1916x1080(.mp4) | Audio: mp3 107Kbps | Completion Time: 03 hrs. 38 min.
Genre: eLearning | Difficulty: Advanced | Language: English | Instructor: Richard Yot

The project-based lessons demonstrate how to use modo’s paint tools, Shader Tree, and the Preview Renderer to produce custom photorealistic textures for a tree frog, a corroded oil drum and a classic leather chair.

The Texture Painting Tutorial shows you how to use the painting tools in modo 601 to create photorealistic textures in modo from scratch. The instructor, Richard Yot, helps you master the use of modo’s painting engine by leading you through three detailed step-by-step projects. These three projects detail techniques for creating custom hand-painted textures that give photorealistic results.

The four videos in this course cover virtually all of the modo Paint Tools including brush tips, inks and the various nozzles; they also include techniques of using presets. Also covered are features of the modo Shader Tree that are relevant to the texture painting workflow, such as masking between different materials, creating groups and using multiple texture layers. Extensive use of the Preview Renderer and adjustment of key rendering parameters is made as various texture maps are built up for final renders. Sculpting tools in modo are also utilized in one project to enhance surface realism. The use of Adobe Photoshop in conjunction with modo is also shown, as is the texture baking workflow within modo.

Prior knowledge of modo on your part is helpful, though you need not have any background in the paint system inside modo to understand the tutorials. Adobe Photoshop CS5 is used during the course along with a Wacom tablet, so for a complete learning experience you may want to have access to these tools while working through the tutorials. Please note that the tutorial does not cover UV editing techniques, as the course is focused on painting workflow.

Instructor Richard Yot

Richard Yot is a London-based illustrator who creates quirky characters and worlds for them to inhabit. Last year, Richard used his years of painting, photography, and 3D experience to write a practical and extensive guide to light for both traditional and digital artists. The book teaches fundamentals that can be applied across all artistic disciplines and covers both the story-telling uses of lighting as well as the technical background necessary to put it all into action.

About modo

modo is an innovative 3D modeling, painting, rendering, and animation software designed to accelerate the creation of world-class designs and ultra high-quality renderings. modo’s modern workflow and advanced toolset easily deliver enhanced productivity for design visualization, game development, film/broadcast, package design, and graphic arts. A favorite tool among many designers and artists, modo’s flexible toolset offers one of the fastest paths to content creation on the PC and Mac.

About Luxology

Based in Mountain View, Calif., Luxology LLC is an independent technology company developing next-generation 3D content creation software that enhances productivity via designer-friendly tools powered by a modern underlying architecture called Nexus. Founded in 2002 by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is home to some of the top 3D engineering expertise in the industry.

Luxology modo 601 Texture Painting

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Publisher: Luxology
Training Course: modo 601 Texture Painting
Instructor: Richard Yot
Home: www.luxology.com
Interface: english
OS: Windows XP / Vista / Seven
Size: 1.4 Gb

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