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Imagine and Illustrated 1 & 2

Posted By: MrFreeman
Imagine and Illustrated 1 & 2

Imagine and Illustrated 1 & 2
WMV9 | English | WMA | 1200x952 | H.264 ~100 kbps | 15 fps
WMA | 2 channels | 44.1 Kbps | 48.0 KHz | 04:12:57 | 407 MB
Video tutorial- Graphics

This tutorial show you how to explore ideas and utilizing your quick sketches as thumbnails. From conceptual thumbnails, you can then create compostions and take it to the finish level of illustrating your idea. This tutorial include how to design and pick the character and armor that will fit your final illustration. Also how to create and design additional creatures in the scene, weapons and environmental setting. Designing a unique character, creatures and weaponary within the scene is one of the most challenging artistic tasks you will have to face in many concept design project.
As an artist, you will definitely have to execute some mission of designing fantastic looking illustration. This tutorial will show you how to quickly establish a character and its component from the initial idea using Photoshop as a illustrating or painting tools. The tutorial takes you through step-by-step from blank canvas to finish illustration. First, we covered the basics form, silhuette, and values foundation, then the use of color schemes and composition in your concept. Follow by the essential lighting, values and depth of field. With this tutorial, you will be equipped with insight visual concept design foundation, you can now create a dynamic, convincing, colorful, and hopefully uniquely badass illustration concept sketches that you have always imagine
Topics covered:

-Sketching and Exploring ideas .
-Working with Templates.
-Exploring Character poses and attitudes.
-Using textures and References.
-Finding Composition and Color schemels
-Quick Creature design.
-Blocking in Facial feature
-Working with values
-Creating Quick environmental design
-Blocking in values to create scene
-Depth of field
-Many short cuts
-Underpainting and foundation
-Rearranging values
-Lighting and shadow
-Using underlighting.
-Simplify, less is more.
-Using of Hard and Soft Edges
-Creating suitable color schemes.
-Depth of field
-Utilizing cool and warm(hues)

1) Exploring Character concept using thumbnails.
2) Creating and Using Template to create variations.
3) Fleshing out, Color and Composition.
4) Designing Creature Concept.
5) Painting Face and under painting.
6) Re-Arrange the composition.
7) Creating a convincing environment.
8) More Design and painting Creatures.
9) Painting the Central Element.
10) Creating Depth: Mid-ground & Background.
11) Finishing up Weapon painting.
12) Painting face, upper body and armor.
13) Cleaning up image and finishing up.
**Extra) Experiments with more you could do with.

screenshots

Imagine and Illustrated 1 & 2

Imagine and Illustrated 1 & 2

Imagine and Illustrated 1 & 2

Imagine and Illustrated 1 & 2 [04:12:57] (407 MB)

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