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AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors [Repost]

Posted By: AlenMiler
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors [Repost]

AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors by Alex J. Champandard
New Riders Games | Dec 06 2003 | ISBN: 1592730043 | Pages: 768 | CHM | 3.18 MB

Neural networks, decision trees, genetic classifiers: If these are AI concepts you'd like to employ in your own games-and you know your way around C++-this is the book for you! In these pages, leading game AI developer Alex J. Champandard shows you how to create a slew of autonomous synthetic creatures-in the process exploring the techniques and theories central to AI game development. Complex concepts are made easily graspable, even fun, as you apply them to the step-by-step development of your own complete bot.