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"Fundamentals of Computer Graphics" by Peter Shirley with Michael Ashikhmin et. al. (Repost)

Posted By: exLib
"Fundamentals of Computer Graphics" by Peter Shirley with Michael Ashikhmin et. al. (Repost)

"Fundamentals of Computer Graphics" by Peter Shirley with Michael Ashikhmin, et. al.
Second Edition
A K Зеtеrs | 2005 | ISBN: 1568812698 9781568812694 | 649 pages | PDF/djvu | 35/10 MB

The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.

The book has become a common pendulum of computer graphics that covers all important subjects from scene graphics to l-systems from event governed programming to data visualization in a compact, clear and competent way.

Brief Contents
1 Introduction
2 Miscellaneous Math
3 Raster Algorithms
4 Signal Processing
5 Linear Algebra
6 Transformation Matrices
7 Viewing
8 Hidden Surface Elimination
9 Surface Shading
10 Ray Tracing
11 Texture Mapping
12 A Full Graphics Pipeline
13 Data Structures for Graphics
14 Sampling
15 Curves by Michael Gleicher
16 Computer Animation by Micnael Ashikhmin
17 Using Graphics Hardware by Peter Willemsen
18 Building Interactive Graphics Applications by Kelvin Sung
19 Light
20 Color
21 Visual Perception by William B. Thompson
22 Tone Reproduction by Erik Reinhard
23 Global Illumination
24 Reflection Models
25 Image-Based Rendering
26 Visualization
References
Index
with TOC BookMarkLinks