Introducing 3ds Max 9: 3D for Beginners by Dariush Derakhshani
Publisher: Sybex (April 9, 2007) | 527 pages | ISBN: 0470097612 | PDF | 11.9 MB
Publisher: Sybex (April 9, 2007) | 527 pages | ISBN: 0470097612 | PDF | 11.9 MB
Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners.
From the Back Cover
Let Your Imagination Run Wild
Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instruction in this easy-to-follow guide.
Introducing 3ds Max 9: 3D for Beginners breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the pipeline—from preproduction to production to postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to tackling poly modeling, rendering, and particles, you'll get a solid grounding in 3ds Max 9.
* Build the knowledge you need for game, film, and TV production
* Master modeling—from simple and complex polygon mechanical models to organic character modeling
* Assign textures effects and UV texture mapping
* Create walk cycles and simple character animations with Character Studio
* Explore lighting, rendering, and raytracing concepts
* Render through mental ray and raytracing
* Discover simple rigid body dynamics and Max's particle systems