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Lua Game Development Cookbook (Repost)

Posted By: tukotikko
Lua Game Development Cookbook (Repost)

Lua Game Development Cookbook By Mario Kasuba
2015 | 360 Pages | ISBN: 1849515506 | EPUB + PDF | 49 MB


Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua About This Book Discover how to solve common and less common problems in game mechanics Learn about modern computer graphics, sounds, physics, artificial intelligence and much more Packed with loads of practical examples, step-by-step instructions, and supporting explanations to help you build a modern game engine using Lua Who This Book Is For This book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch. The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a more efficient form. Algebra and matrix operations are required in order to understand advanced topics in Chapter 4, Graphics – Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics – Modern Method with OpenGL 3.0+. Sample demonstrations are coupled with binary libraries for Windows and Linux operating systems for convenience.