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LibGDX Cross-Platform Development Blueprints (Repost)

Posted By: tukotikko
LibGDX Cross-Platform Development Blueprints (Repost)

LibGDX Cross-Platform Development Blueprints By Indraneel Potnis
2015 | 316 Pages | ISBN: 1783982063 | EPUB + PDF | 15 MB


Key Features Learn how to make a complete game from scratch using the LibGDX framework Discover different aspects of game development, optimize them, and implement them in your games This is a comprehensive guide packed with concepts that are covered in an incremental manner Book Description LibGDX is a very popular open source game framework for the Java programming language. It features deployment to multiple platforms with the same code base and it is very fast. Its vast amount of features makes it very easy to learn and master game development without knowing the low-level details. LibGDX Cross-platform Development Blueprints teaches you the concepts of game development using the LibGDX framework as you make four complete games. You'll start with setting up the environment, then move on to advanced concepts such as collision detection, memory optimization, and more. The first game is Monty Hall, where you'll learn how to set up LibGDX and use simple graphics. Then, you'll get to know more about concepts such as animation, game sounds, and scoring by developing a Whack a Mole game. This will set up the base for a Bounce the Ball game, where you'll get to grips with advanced concepts such as movements and collisions based on physics. Finally, the Dungeon Bob game will help you understand player motion. This guide gives you everything you need to master game development with LibGDX.