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Arduino Adventures: Escape from Gemini Station (repost)

Posted By: interes
Arduino Adventures: Escape from Gemini Station (repost)

Arduino Adventures: Escape from Gemini Station by James Floyd Kelly, Harold Timmis
English | 2013 | ISBN: 1430246057 | 332 pages | PDF | 13 MB

Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Station—an orbiting museum dedicated to preserving and sharing technology throughout the centuries.

Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle don’t make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station.

The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. You’ll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book you’ll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller.

Provides eight challenges, each challenge increasing in complexity
Builds around a fictional storyline that keeps the learning fun
Leaves you on a solid foundation of electronic skills and knowledge

What you’ll learn
Install and configure Arduino’s programming environment
Build understanding of LEDs, Resisters, and other basic components
Build and test electronic circuits involving breadboarding and basic wiring
Program behavior using the Arduino Programming Language
Interface and influence the physical world through motors and sensors