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Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5 (repost)

Posted By: Willson
Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5 (repost)

David Guerineau, "Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5"
English | 2012 | ISBN: 1430243562 | 420 pages | PDF | 17.6 MB


So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool.

Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game.
A clear, step-by-step approach to GameSalad for the complete beginner
Create fun, complete, and fully functional game projects
An idea to App Store publishing guide
What you’ll learn
How to set up your game design environment
How to design a complete game from idea to publication with GameSalad
The basics, but also some of the more advanced functions of GameSalad
How to submit your game on the App Store
How to start promoting your game
Who this book is for
If you have web development experience or no programming experience at all, you'll be able to design, build and publish a game with the help of Learn GameSalad for iOS.

Table of Contents
Preparing Your Design Environment
Your First Game from Scratch: The Pong Game
Finishing Pong: Scoring and Game Interaction
Break a Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause
Making a Shoot 'Em Up Game: Carrot Invader
Learning Gravity, Basic Physics and Camera Controls: An Angry Birds-like Game, Part I
Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II
Graphics and Sound Effects: Labyrinth
Bonuses, Game Center, and iAd: Break a Wall
Device Internal Clock and Cyclic Movement: Non-Game Apps
Submitting Your Game to the App Store
Introduction to Game Promotion




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